The Python Trail
A strategy game that will be comparable with Grim Fandango and The Dig.
Currently there is no 'game' associated with the source. All the work that has been done is creating a modular scheme that is entirely controlled via XML. Meaning that everything displayed on the screen is considered a "zone" defined in an XML document tree. Each "zone" defines highlights (mouseover areas that display images at a given (x, y) location) and hitboxes (similar to highlights, except they bind a function name with object (normally self) that the engine uses getattr to call. In doing this I hope to create an engine that is ENTIRELY controlled via XML; this way it will be possible to make entirely different games with very little or no editing of Python code. Run with 'python pytrail.py' to see engine in current state.
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