Skip to main content


A library and commandline tool for generating random maps using the method of particle deposition.

Daniel Pope

heightfield is a system for generating random maps through the method of particle deposition.

It includes a library for generating heightfields from within a game, and a commandline tool to generate maps.

As of version 0.2, progressive rendering as the heightfield generates is supported.



Home Page


heightfield 0.2 — 12 Feb, 2012 account Comments

  • Billylegota IDK 2013-08-13 02:46:01

    Looks cool, I just couldnt figure out how to make it run XD