pygame.fastevent
pygame module for interacting with events and queues
pygame.fastevent.init initialize pygame.fastevent
pygame.fastevent.get_init returns True if the fastevent module is currently initialized
pygame.fastevent.pump internally process pygame event handlers
pygame.fastevent.wait wait for an event
pygame.fastevent.poll get an available event
pygame.fastevent.get get all events from the queue
pygame.fastevent.post place an event on the queue

pygame.fastevent is a wrapper for Bob Pendleton's fastevent library. It provides fast events for use in multithreaded environments. When using pygame.fastevent, you can not use any of the pump, wait, poll, post, get, peek, etc. functions from pygame.event, but you should use the Event objects.

pygame.fastevent.init()
initialize pygame.fastevent
init() -> None

Initialize the pygame.fastevent module.

pygame.fastevent.get_init()
returns True if the fastevent module is currently initialized
get_init() -> bool

Returns True if the pygame.fastevent module is currently initialized.

pygame.fastevent.pump()
internally process pygame event handlers
pump() -> None

For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.

This function is not necessary if your program is consistently processing events on the queue through the other pygame.fasteventpygame module for interacting with events and queues functions.

There are important things that must be dealt with internally in the event queue. The main window may need to be repainted or respond to the system. If you fail to make a call to the event queue for too long, the system may decide your program has locked up.

pygame.fastevent.wait()
wait for an event
wait() -> Event

Returns the current event on the queue. If there are no messages waiting on the queue, this will not return until one is available. Sometimes it is important to use this wait to get events from the queue, it will allow your application to idle when the user isn't doing anything with it.

pygame.fastevent.poll()
get an available event
poll() -> Event

Returns next event on queue. If there is no event waiting on the queue, this will return an event with type NOEVENT.

pygame.fastevent.get()
get all events from the queue
get() -> list of Events

This will get all the messages and remove them from the queue.

pygame.fastevent.post()
place an event on the queue
post(Event) -> None

This will post your own event objects onto the event queue. You can post any event type you want, but some care must be taken. For example, if you post a MOUSEBUTTONDOWN event to the queue, it is likely any code receiving the event will expect the standard MOUSEBUTTONDOWN attributes to be available, like 'pos' and 'button'.

Because pygame.fastevent.post() may have to wait for the queue to empty, you can get into a dead lock if you try to append an event on to a full queue from the thread that processes events. For that reason I do not recommend using this function in the main thread of an SDL program.




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