make opengl behave like you are drawing in 2d.

def glEnable2D(): """ make opengl behave like you are drawing in 2d. """ vPort = glGetIntegerv(GL_VIEWPORT) glMatrixMode(GL_PROJECTION) glPushMatrix() glLoadIdentity() glOrtho(0, vPort[2], 0, vPort[3], -1, 1) glMatrixMode(GL_MODELVIEW) glPushMatrix() glLoadIdentity() def glDisable2D(): """ Use when you've finished drawing in 2D. """ glMatrixMode(GL_PROJECTION) glPopMatrix() glMatrixMode(GL_MODELVIEW) glPopMatrix()