pygame.mixer.quit() -> None
This will stop all playing sounds and uninitialize
the mixer module
pygame.mixer.get_init() -> bool
Returns true if the mixer module is initialized.
Sound.get_channel(int) -> Channel
Sound.stop() -> None
This will instantly stop all channels playing this
sound.
Sound.get_volume() -> val
Returns the current volume for this sound object.
The value is 0.0 to 1.0.
Channel.get_busy() -> bool
Returns true when there is a sound actively
playing on this channel.
Channel.fadeout(millisec) -> None
Fade out the playing sound and stops it over the
given millisonds.
Channel.stop() -> None
Stops the sound that is playing on this channel.
Channel.unpause() -> None
Restarts a paused channel where it was paused.
pygame.mixer.stop() -> None
Stop the playback on all mixer channels.
pygame.mixer.pause() -> None
Temporarily stops playback on all the mixer
channels.
pygame.mixer.unpause() -> None
Restarts playback of any paused channels.