- create new event object | |
- name for event type | |
- grab all input events | |
- query the state of input grabbing | |
- update the internal messages | |
- wait for an event | |
- get an available event | |
- get all of an event type from the queue | |
- query if any of event types are waiting | |
- place an event on the queue | |
- allows certain events onto the queue | |
- blocks certain events from the queue |
pygame.get_grab() -> bool
Returns true if the input is currently grabbed to
your application.