pygame.display.quit() -> none |
- uninitialize the display module |
pygame.dislay.init() -> None |
- initialize the display module |
pygame.display.get_init() -> bool |
- get status of display module initialization |
pygame.display.get_active() -> bool |
- get state of display mode |
pygame.display.set_driver(name) -> none |
- override the default sdl video driver |
pygame.display.get_driver() -> name |
- get the current sdl video driver |
pygame.display.get_info() -> VidInfo |
- get display capabilities and settings |
pygame.display.get_surface() -> Surface |
- get current display surface |
pygame.display.set_mode(size, [flags, [depth]]) -> |
- Surface |
pygame.display.mode_ok(size, [flags, [depth]]) -> |
- int |
pygame.display.list_modes([depth, [flags]]) -> |
- [(x,y),...] | -1 |
pygame.display.flip() -> None |
- update the display |
pygame.display.update([rectstyle]) -> None |
- pygame.display.update(list of rectstyles) -> None |
pygame.display.set_gamma(r, [g, b]) -> bool |
- change the brightness of the display |
pygame.display.doc_set_caption(title, [icontitle]) |
- -> None |
pygame.display.doc_get_caption() -> (title, |
- icontitle) |
pygame.display.iconify() -> bool |
- minimize the display window |
pygame.display.toggle_fullscreen() -> bool |
- switch the display fullscreen mode |