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ShipWars

ShipWars - 1.0

Josh Shone (giantbucket)

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Description

Choose your ship, nickname, map and controls (with an on-screen keyboard) then battle it out with aerial maneuvers combined with your payload of collected missiles. Hide behind objects to avoid fire.

Links

Home Page: http://members.westnet.com.au/dianedon/

Screenshot


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Releases

ShipWars - 1.0 - Jan 30, 2007

Pygame.org account Comments

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January 31, 2007 4:54pm - Josh Shone - nickname: (giantbucket)
I've found that one large jpg is faster, simpler and gives more freedom to the map creator, however if I were to add the ability to move around maps larger than the screen, tiles would be ideal.
January 31, 2007 3:33pm - Gonzalo Sanchez - nickname: (gonzalo)
don't use a large Jpg instead use tiles. so you can use them again and again.
January 31, 2007 6:29am - Josh Shone - nickname: (giantbucket)
I've been meaning to make a game end screen for ages now, but the game doesn't really "end" cause you can still fly around until you add some more competition. You can dodge missiles in two ways: Hide behind trees and get into a position in which the missile flies around you in circles (very funny...). Yes AI is essential, I'll see what I can do. Thanks for the comment, and if anyone wants to contribute a map (a large jpg) I'll leave credits.
January 31, 2007 6:03am - Peter Nosgoth - nickname: (nightwishphantom)
game should end when one opponent dies.
It should be able to dodge rockets.
AI bots would be nice.

graphics look nice.
MFG.
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