Map Editor - 5.0.0
A user-friendly method of making 3D texture-mapped maps.
A user-friendly method of making 3D texture-mapped maps. This program requires you to have PyOpenGL and PyGame preinstalled.
I've updated the renderer so that it can handle drawing huge 500x500 maps, however, translating tiles on them can still be slow. The practical working size of this thing is up to about 30x30 - 50x50. I fixed a few bugs, and added a new viewing option (Enter key changes style of viewing: filled, line, point). There are also some sample maps of various sizes to get you started.
Pygame.org account Comments
Real name 2017-08-25 10:58:44.209653from OpenGL.GL import * ModuleNotFoundError: No module named 'OpenGL'
Real name 2017-08-25 10:59:34.063471what OpenGl does?
NotMyRealName 2019-08-15 17:27:52.230753opengl handles all of the 3d rendering while pygame is the window that it is rendered in and also handles user input
Patsy J. Moore 2019-08-07 13:21:37.919723a