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ProcGen - 0.1

Paul Paterson (paulpaterson)



A modular system for generating procedural content and a user interface to help explore the parameters and tune them to produce the kind of content you need. You can use the system in your game to generate random levels or export the levels to TILED files and import them in your game.


A procedural content generation system and user interface.

The "terrain" module is a modularsystem for generating procedural content such as,

- landscapes
- rogue-like dungeons
- doom-like dungeons
- caves
- mazes

The system is configured with an XML file that defines what procedural modules are used
and what their initial parameters are.

The user interface allows you to play around with the parameters and see what the impact
is of them.

The generation system can be used live in games (using the terrain module and the XML files)
or you can export the created content to TILED xml files and load them into your
game in that way.

To get the large dungeons you have to use the dungeon mode and set the number of iterations to 400+, which takes a long time at the moment. I hope to speed this up in later releases.

Usage video
Main UI Caves Dungeons
Rogue-likes Terrain Mazes
Tiled Export for Cave Tiled export for Dungeon Large Dungeon


Home Page:


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ProcGen - 0.2 - May 31, 2014
ProcGen - 0.1 - Mar 9, 2014 account Comments

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May 4, 2014 10:12am - Xandar Kablandar - nickname: (eternalcheesecake) - 5/5
That is very cool!!
March 10, 2014 12:17am - Gummbum - nickname: (gummbum)
Very nice.

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