Gummworld2 - 0.4.1
::: News :::
Hosting has changed to Bitbucket. The old files are still up on Google Code.
Now works with Python 3. Still works with Python 2.7, and 2.6.
Smarter, faster BasicMapRenderer. See examples/07_tiled_tmw_renderer_complete.py.
::: About :::
Gummworld2 is a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Tiled helpers are included. However, Tiled is not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency.
::: More :::
Also available in downloads:
::: Google Discussion Group :::
There is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is a minor bug fix release. v0.4.0 was supposed to contain the new fixed-timestep GameClock. It was accidentally omitted. Just now got off my lazy butt to release this fix. It is a minor plug-in. If you don't want to get the whole thing, the fixed version is here (r343). Also included is a minor fix for examples/26_clock_test.py, which must have broken some time ago and went unnoticed.
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