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Dark Gates

Dark Gates - 0.3.0

Bartosz Debski (braqoon)

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Description

Game inspired by paper RPG tiled game "Death Maze" or "Labirynt Smierci" released in Poland long time ago. Game will feature random generated maze (while you playing), monsters, treasures, etc. Aim of the game is to find Dark Gates and kill Unnamed in order to destory Dark Gates.



 
Desura Digital Distribution GamersGate

Changes

New Dark Gates release is out. So what's new ? With 0.3.0 release now you can save your teams loadouts. You got your favorite team ? now you can save it before you start the game. Next time when you want to use same party, it will be waiting for you ready to load and play.

 

Team loadouts

 

Also 0.3.0 release brings difficulty levels. You can choose from easy,normal & hard. There is maybe some balance issues but this is were you step in. I need players feedback to adjust difficulty levels. Game also brings load screens. I do not regard it as a feature (who want's loading screens in the game ? ) but this indicate progress while loading game assets on slower machines. Please enjoy the new version an do give feedback as you can shape this way future of Dark Gates.

 

Play Dark Gates on Desura

 


 

New: Avatars for : Braqoon, Gilith, Corran, Draugr, Almuryk, Zuryk
New: Team Loadouts load/save system
New: Difficulty levels : easy,normal & hard
New: Loading screens (to show progress in loading between modules of the game)
New: Spell 'Fear' - can be learned while exploring an altar
Change: Draugr is stepping in for Glade.
Change: Small changes to in-game descriptions.
Bugfix: Game breaks while demon Asmoday gives spell that was not there while exploring an altar
Bugfix: Music from fight sequence not stops and overlaps with main game music when spell Peace is used
Bugfix: When going back from party selection menu into main menu, main music in BG starts to play again and overlaps with existing loop
Bugfix: In Fight when player is selected pressing 'f' will skip the hero without need to unselect hero
Bugfix: Navigation in menus with WSAD
Bugfix: Spell 'Peace' or 'Fear' can't be used against Unnamed
Bugfix: If monsters are found while exploring an item or bribe ends in failure then monsters starting the fight first.

Links

Home Page: http://darkgates.dfourgames.com/
Source: http://darkgates.dfourgames.com
Windows: http://darkgates.dfourgames.com
Mac: http://darkgates.dfourgames.com

Screenshot


click to view original size

Releases

Dark Gates - 0.9 - Aug 26, 2014
Dark Gates - 0.8.0 - Jun 10, 2014
Dark Gates - 0.7 - Apr 9, 2014
Dark Gates - 0.6.0 - Dec 27, 2013
Dark Gates - 0.5.0 - Oct 29, 2013
Dark Gates - 0.4.2 - Jul 11, 2013
Dark Gates - 0.4.1 - Apr 26, 2013
Dark Gates - 0.4.0 - Apr 5, 2013
Dark Gates - 0.3.1 - Feb 6, 2013
Dark Gates - 0.3.0 - Jan 21, 2013
Dark Gates - 0.2.1 alpha - Oct 29, 2012
Dark Gates - 0.2.0 alpha - Jul 30, 2012
Dark Gates - 0.1.3 alpha - Feb 24, 2012
Dark Gates - 0.1.2 alpha - Jan 31, 2012
Dark Gates - 0.1.1 alpha - Jan 12, 2012
Dark Gates - 0.1 alpha - Jan 8, 2012
Dark Gates - 0.1a - Jul 26, 2010
Dark Gates - 0.01  - Jun 7, 2010

Pygame.org account Comments

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October 29, 2012 7:46pm - Erik Martin - nickname: (neccarus) - 5/5
Just goes to show how much can be done with Python and Pygame, props.
August 14, 2012 1:16pm - Xandar Kablandar - nickname: (eternalcheesecake)
Very nice!
July 27, 2010 5:24am - Bartosz Debski - nickname: (braqoon)
Thanks for comment. So far I'm trying to keep to original rules as much as possible. This will be verified later as fighting system will be added. Fight will be turn based and by far looks ok. Time will tell. I will post more video as game progress.

As for heroes in party, this is based on original rules. In original there was 3 heroes and 3 apprentices, so I already tried to simplified. We will see how it goes.

As for a paying or not paying, as said before I still didn't decided what to do and I keep my mind open with feet on the ground. Other thing is that not everyone have to like it, so i'm not surprised.

Video shows apart from menu a concept or 'tech demo'(maybe a bit to big term) for map generation. Can't really see myself doing pre-order already :D
July 26, 2010 7:24pm - Donpachi - nickname: (donpachi)
The gameplay looks fine in what you posted on the website. I'm just unconvinced that I'd pay money to play this game. iPhone or Facebook come to mind as possibilities, though.

Is there a reason to have a six-member party instead of just a single hero? I'd be very interested to see how the fighting works without becoming difficult to manage.
June 12, 2010 12:46pm - Vojtech Rylko - nickname: (vojtarylko)
Looks great. Looking forward to see fight.
June 8, 2010 4:16pm - Bartosz Debski - nickname: (braqoon)
I do know that. My code is nothing complicated or revolutionary, but if I decide to go commercial, giving away code is rather missing a point.
June 8, 2010 2:17pm - Donpachi - nickname: (donpachi)
I'm not very intimately familiar with the subject, but I've been led to believe that disassembling python bytecode is trivial. So I hope your game libraries are coded with C++ or something if you want to actually keep the code closed.
June 8, 2010 12:51pm - Bartosz Debski - nickname: (braqoon)
Thanks for comments. As I already said no source code will be available for now. I didn't decided yet what i will do (open-source, closed-source or commercial). Soon website will be available with info and videos of the game. Game is still largely incomplete but there is enough to get the idea.
June 8, 2010 11:36am - Donpachi - nickname: (donpachi)
Emphasis on "looking" good. :)

How about a way to download the game and/or the source files?
June 8, 2010 5:36am - Xandar Kablandar - nickname: (eternalcheesecake) - 4/5
Looks good!
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