pybox2d - 2.0.2b0
Ken Lauer (kne)
Box2D is an open source physics engine written primarily for games. It's a purely 2D engine. Features include (as of 2.0.2) circles, up to 16-sided polygons, thin line segments, controllers (for buoyancy, gravity, etc.), basic breakable bodies, and pickling support. An easily extendable testbed for pygame and pyglet is available on the homepage.
For installing with the automated installer on Windows or OS X, see here.
For information on how to build from the source, see here.
(Screenshot: test_BezierEdges.py, bezier edges implemented using thin line segments)
First release that's not based on a major Box2D release. It combines Box2D SVN r177 and contributions from shaktool (thin line segment) and BorisTheBrave (controllers/buoyancy).
For the full changelog, see the development blog.
Builds for other versions of Python (win32 2.4-2.6, OS X 2.5-2.6) are available on the homepage.
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