Tsuki no Sakura
Tsuki no Sakura - .06
Lysander Daringer (lysander)
The summary pretty much says it all. The idea is to make a JRPG-style game in similar fashion to the older Final Fantasy titles, but with a slightly more complicated active-time-battle type of combat system that includes the ability to use 'combination attacks'. The game is hardly the most unique venture in the world, but building it from scratch is proving to be challenging to say the least. I currently have no idea at all about what kind of story the game will have, as I'm still far too busy with trying to get the systems programmed.
I only have two more goals to reach before I have all of the game systems worked out well enough to move into private production for content- the combat system and more complicated event handling for story/quest events. If anyone is capable and interested in doing pixel art for future revenue share, send me a portfolio link if you have one. It won't be long now until I reach the content-production stage (at this rate anyways).
I've created the first version of a shop system for the game. It's currently working for both buying and selling items, and takes a hideous amount of variables into account in doing so (which is why it took me so long to get this release done). Left and right arrows will control the amount to buy/sell in the shops, while Up and Down scroll through the items themselves. You can see how many of an item you currently have in the Buy section, while the Sell section shows the current number available for selling (for selling, I'll be adding in the total in possession as well when I re-organize things later on).
I've merged the menu, text-box, and shop systems into one class object that will control, in general, text-screen overlays. It's a pretty massive module now, but as they re-used a lot of the same data, it seemed appropriate. The 'Try it On' option for buying weapons/armor/accessories hasn't been made yet, and I'm not all too concerned with it for now as it's just an information display and not really a core function. As always, view the README for controls, credits, version compatibility and other information that may be important in trying out the game.
With this release I've created a Windows EXE distributable located at the following address (if you don't have pygame/python 2.7 or python 3.2- or simply don't want to be bothered with the source code):
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