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Tsuki no Sakura
Tsuki no Sakura - .05Lysander Daringer (lysander)Tags:DescriptionThe summary pretty much says it all. The idea is to make a JRPG-style game in similar fashion to the older Final Fantasy titles, but with a slightly more complicated active-time-battle type of combat system that includes the ability to use 'combination attacks'. The game is hardly the most unique venture in the world, but building it from scratch is proving to be challenging to say the least. I currently have no idea at all about what kind of story the game will have, as I'm still far too busy with trying to get the systems programmed.
I only have two more goals to reach before I have all of the game systems worked out well enough to move into private production for content- the combat system and more complicated event handling for story/quest events. If anyone is capable and interested in doing pixel art for future revenue share, send me a portfolio link if you have one. It won't be long now until I reach the content-production stage (at this rate anyways). ChangesArea transitions have now been implemented (I haven't made a door yet, but if you walk up into the middle of the single house, it'll take you inside). I have finally created treasure chests as well, and there's even a hidden one somewhere if you can find it. Next will be shopkeepers, and then I'll start on combat.
I've been doing a lot of work in GIMP, making tile-sets and such (a sprite sheet for my main character as well as some indoor tile stuff). Trying to make curved lines in GIMP is seriously making me consider switching over to Photoshop, though I really don't want to spend too much time with art anyways.
It doesn't serve any purpose yet, and I'll probably be taking it out of the game entirely, but you can do an 'attack animation' when outside that looks sort of neat. Use it by hitting the E key. ^_^ Links
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