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Trosnoth
Trosnoth - 1.3.0 (unstable)J. D. Bartlett (talljosh)Tags:DescriptionTrosnoth is a network team game that requires team strategy to win.
The Trosnoth idea was conceived by a bunch of ÜberTweak leaders who were looking for another network game to play on camp that:
- was low-cost;
- was team-based;
- involved strategy;
- was easy to teach.
ChangesChanges in version 1.3.0 (unstable):
- Simplified process to buy upgrades—it now takes a single key-stroke to purchase and use an upgrade rather than three to buy plus one more to use it.
- If you die when you've got an active grenade, the grenade no longer vanishes.
- Ghost respawn time no longer depends on the distance moved.
- Added an in-game python console which can be activated by pressing F9 by default.
- Major changes to internals and network protocol: all events are now validated server-side (previously only some were), and client and server use the same data structures.
- Updated minimap colours slightly to make it easier to see red players in their own zones on the minimap.
- Remaining known issue: replays and statistics do not currently work.
LinksScreenshot click to view original size
Releases| Trosnoth - 1.6.0 | - Jan 25, 2012 | | Trosnoth - 1.5.2 | - Feb 22, 2011 | | Trosnoth - 1.5.1 | - Jan 20, 2011 | | Trosnoth - 1.4.1 | - Oct 17, 2010 | | Trosnoth - 1.4.0 | - Oct 16, 2010 | | Trosnoth - 1.3.2 | - Aug 29, 2010 | | Trosnoth - 1.3.1 | - Aug 16, 2010 | | Trosnoth - 1.3.0 (unstable) | - Aug 2, 2010 | | Trosnoth - 1.2.2 | - Jul 22, 2010 | | Trosnoth - 1.2.1 | - Jul 3, 2010 | | Trosnoth - 1.2.0 | - Jun 30, 2010 | | Trosnoth - 1.1.0 | - Feb 20, 2010 | | Trosnoth - 1.0.1 | - Oct 18, 2009 | | Trosnoth - 1.0.0 | - Oct 17, 2009 |
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