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Theory of Magicity - 0.2beta

experimental fusion of physics and magic

Siim Põder
"Theory of Magicity" is an experimental game made for an university course. The core idea is to treat magic as a physics-like system rather than a set of canned spells. So instead of having a "haste" spell that doubles a character's speed, this game has a "magic field" (analogous to gravity in real world) that affects how fast (or slow) a character can move.



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Theory of Magicity 0.2beta — 14 Dec, 2009

Theory of Magicity 0.3beta — 18 Dec, 2009

Theory of Magicity 0.4beta — 25 Dec, 2009 account Comments