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Stardog - 0.2010.11.07.0

A 2D space shooter RPG in the similar to Star Control 2, Escape Velocity, or Star Wolves 3. Far from finished and interested in collaboration.


Shanti Pothapragada
(rgbdreamer)

A 2D space shooter RPG in the similar to Star Control 2, Escape Velocity, or Star Wolves 3.  Still unfinished and interested in collaboration.

features [status]:

  • Huge universe with sandbox non-linear game flow. [currently working on construction tools]
  • Completely modular ship design: add and remove parts to your ship to make it as big or small as you want. [implemented]
  • Parts can be blown off enemies, collected and equipped, all during battle [working]
  • Enemy ships spawn with Diablo-style random part generation [implemented 10-29-10, needs much more content]
  • Realistic 2D physics [working]
  • A Dozen alien races to explore [some content, no implementation] 
  • Scores of types of enemy ships, each with their own ship design, tactics, and type of parts. [currently 2 with random design variants]
  • Take hyperspace tunnels between solar systems [under construction]

Write me if you are interested in collaborating in any way- coding, graphics, art, ai, plot, etc- rgbdreamer@gmail.com . Bugs can be reported here.

Controls:

  • Enter: menu
  • Tab: radar
  • Del: self-destruct
  • wasd/arrows: thrust and turn
  • q/e: strafe
  • ctrl: shoot
  • space: launch missiles (if equipped)
  • Mouse: move to turn, left click to shoot, right click to thrust

Keys can be changed in the menu.

 

Changes

major:

  • planet/ship and planet/part collisions fixed 
  • solar system now has a sun with planets that each spawn enemies. 30 seconds after clearing a planet of enemies, it should spawn more enemies. 
  • major AI upgrade- hovers by planets, will intercept you after it sees you, aims well (accounts for velocity). 
  • enemies deal less damage to compensate.  
  • it is much harder to shoot your own shields 
  • many tweaks to improve drawing performance (but it will probably run slower because more is happening now)


minor

  • parts don't disappear when all enemies are defeated 
  • parts collected by other ships do not go to your inventory 
  • bullets match ship color 
  • part life bars now show damage instead of life (full red ring = dead) 
  • explosions no longer deal damage 
  • radar graphics improved 
  • custom key binding displays message while busy waiting

Links

Home Page
http://code.google.com/p/stardog/
Source
http://www.tc.umn.edu/~poth0018/stardog0.2010.11.07.0.zip

Releases

Stardog pre-alpha 10-27-10 — 27 Oct, 2010

Stardog prealpha 10-25-10 — 25 Oct, 2010

Stardog pre-alpha 10-29-10 — 29 Oct, 2010

Stardog 0.2010.11.07.0 — 8 Nov, 2010

Stardog pre-alpha 10-31-10 — 1 Nov, 2010

Stardog 0.2010.11.30.1 — 30 Nov, 2010

Stardog 0.2010.11.20.0 — 20 Nov, 2010

Stardog 0.2011.01.18.0 — 18 Jan, 2011

Stardog 0.2011.02.16.0 — 16 Feb, 2011

Pygame.org account Comments

  • Zenemas 2011-10-11 20:21

    Still updating, or am I necroing?

  • John Board 2011-12-26 09:22

    This looks quite like Netrek 
    http://www.netrek.org/ (Gytha)

  • Aat Karelse 2015-02-08 02:26

    I have updated this game somewhat, you can find the updated version at: https://github.com/aaps/stardo...