PyTowerDefense - 0.5
Marco Baxemyr (phelerox)
An early-stage Open Source Tower Defense Game developed with Python and Pygame. Admittedly it's very unbalanced and rough, but it allows for an impression and I would be grateful for feedback.
I am doing this game in a project-course in school, so I will keep working on it at least until Summer 2010.
Major release. Much has happened, including:
*9 more levels
*Area of Effect
**Ice tower slows a bunch of enemies
**Fire tower causes damage over time to nearby creeps.
*Upgradeable towers (currently the Arrow tower is upgradeable, do that!)
*A first attempt at sound effects (The basic arrow tower emits a sound when shooting, but it's delayed and thus not very neat)
*Towers no longer gain experience and levels
*An animated tower (Wizard Tower)
*The image of each individual enemy each level are randomly chosen from a pool of images. The plan is to introduce several categories of enemies, but there's currently only the "Undead" category, and we'll see how it evolves and if it was a good idea or not.
I think that sums it up. Also, it ocassionaly crashes with a Segmentation Fault.. (what are the best practices in debugging them?)
click to view original size
Pygame.org account Comments
If you wish to leave a comment with your pygame.org account, please sign in first.
pygame.org welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
Jun 24, 2015
Jun 23, 2015
Jun 21, 2015
Jun 17, 2015
Jun 14, 2015
Jun 8, 2015
Jun 7, 2015
May 31, 2015
May 28, 2015
May 18, 2015
May 7, 2015