pygame is
Simple DirectMedia Layer is
Site Swing

PyBu - 0.1.1

Sam Sieber (killersquierl)



The long name is PyGameBuilder. It's meant to replicate the object and event system found in Game Maker, except it's written in python. It has no gui at this point. Sound and timers aren't implemented. PyBu has a main loop which handles all the events generated. Event handlers are bound to those events. Events include keyboard events and collision events at this point. Events are only generated if there is an event handler bound to them. The way to use it is to extend the main classes of PyBu_Object and PyBu_Slice. Animations are defined in text files (it's really lame at this point.) The main controller is also meant to be extended. A small *useless* example is included (I wouldn't call it a game) I plan to extend it with sound support, better structure for loading the initial rooms, and various other things. I plan on using it to build an RPG, but any code specific to that will be it's own project. It is licensed under the LGPLv3.


Home Page:


PyBu - 0.1.3 - Jul 16, 2008
PyBu - 0.1.2 - Jul 15, 2008
PyBu - 0.1.1 - Jul 14, 2008 account Comments

If you wish to leave a comment with your account, please sign in first.

September 15, 2008 7:15pm - Shawn - nickname: (kiwi) - 4/5
great idea, i'll keep an eye on it. I am used to GM so the system should be very useful to me.

our projects welcomes all python game, art, music, sound, video and multimedia projects. If they use pygame or not.
recent releases
May 29, 2016

May 27, 2016

May 21, 2016

May 18, 2016

May 1, 2016

Mar 27, 2016

Mar 26, 2016

Mar 22, 2016

Mar 19, 2016

... more!
for pygame related questions, comments, and suggestions, please see help (lists, irc)