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PodSixNet - 0.42

Chris McCormick (chr15m)



PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and (or optionally simplejson) to asynchronously serialise network events and arbitrary data structures, and deliver them to your high level classes through simple callback methods. Two example apps are included with the source to help you get started. The first one is a simple console based chat program, and the second is a pygame based collaborative whiteboard. For each example start one copy of the respective server, or, and then start multiple copies of the client to test. Mailing list group:


Removed the dependency on simplejson. The BSD licensed is now used to serialise data but you can optionally use simplejson if you want to interoperate with other languages which support it.


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PodSixNet - 0.42 - Apr 23, 2009
PodSixNet - 0.37 - Mar 21, 2009 account Comments

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April 23, 2009 7:21pm - Ian Mallett - nickname: (geometrian)
UDP is actually extremely simple once you have TCP implemented--it's just a matter of changing a few things; see my networking library, Mastermind--which also tries to be simple--as an example. I recommend moving the examples into the main directory and the library itself to a new folder, PodSixNet, so that the examples work "right out of the box".
March 22, 2009 6:40am - Chris McCormick - nickname: (chr15m)
Hi Pymike,

It uses TCP as it's not intended to be a low latency networking layer. It's really directed at multiplayer boardgames or strategy games, or maybe even very small MMOs. That said, I've been thinking about ways to incorporate UDP as an option.
March 21, 2009 11:10pm - pymike - nickname: (pymike)
Does this uses UDP or TCP?

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