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Plague
Plague - 3.20benedict carter (benedict)Tags:arcade shooter physics simulation roguelike topdown automata shadows cellular gauntlet syndicate plague xcom DescriptionPlague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome. In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail. Current Features: -Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails Changesseparated survivors from your start position so others cannot ā??stealā? your guns. Added line and chevron formations (and renamed the old line formation to column) Fixed an ammo bug where ammo would not be created and crash the game Removed an intermittent bug where guns dont update their images. Rebalanced weapons a bit (made them a little weaker). Changed spacing in formations so you are less crowded (hopefully) fixed ammo bug where survivors try to get ammo that they dont pick up. Links
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