Plague - 3.17
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet xcom syndicate plague
Plague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
survivors now can have squad behavior and formations (extensions to come) Sean Lange has added walking animation for Survivors survivors now avoid heat (they run away from fire) guns now start with a full clip of ammo capped the number of zombies and hives to stop massive slow downs scaled the number of permissible zombies to the number of remaining hives removed a bug where survivors try to pick up a weapon they already have fixed a bug where the laser charged while the simulation was paused made the player exempt from sharing weapons with other survivors added a drop weapon key (x), drops your current weapon and switches to another weapon if you have one (I know there is an intermittent bug with this, bug reports welcome) have not added all of Sean Lange's additional art (I'm out of weekend).
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