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Plague - 3.15

Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

Currently under development, Plague already features procedural level generation, cellular automata modeling for physical effects, a 2D physics engine, AI and line of sight vision for every â??sentientâ? game entity, multiple weapons and a whole heap more, all running in real-time.


benedict carter
(benedict)
Plague is a real-time top down â??rogue-likeâ? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.

If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.

In the future Plague will have new features like modifiable â??RPGâ? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.

Current Features:
-Zoom in and out at anytime to see the level â?? no mini map required
-Non-predictable procedural level generation
-Vision based on line of sight
-AI for all sentient sims
-Memory based on what was last seen.
-2D physics engine powers object interactions and motion
-Finite element modeling of explosions, fire, etc
-Fire modeling that allows objects to catch on fire and be destroyed
-Lots of firearms, concussion and incendiary grenades, Molotov cocktails

Changes

Two major changes:
Thanks to Michael Stone, for speeding up the fire simulation - it is really fast now (it uses Numpy).

Plague keeps your score between games and the higher your score, the harder Plague becomes. Post your high scores on the blog (until I do something more clever).

Detailed changes:
Michael Stone integrated NumPy into Plague leading to a very decent speed increase in cellular simulations â?? fire simulations are much quicker now, playable even. Thanks very much Michael!
incendiary grenades leave behind phosphorus that continues to burn after the initial flash of heat.
guns dont automatically reload unless they are currently being used
stopped guns from being drawn when they werent visible to the player
made concussion grenade shockwaves hurt more and push less
your score is conserved between battles
the larger your score, the harder the game gets (more hives and more zombies)
started adding leaders and followers

Links

Home Page
http://plague-like.blogspot.com/
Source
http://sites.google.com/site/plaguelike/
Windows
http://sites.google.com/site/plaguelike/
Mac
http://sites.google.com/site/plaguelike/

Releases

Plague 3.12 — 19 Jan, 2009

Plague 3.21 — 20 Mar, 2009

Plague 3.00 — 23 Dec, 2008

Plague 3.05 — 6 Jan, 2009

Plague 3.17 — 8 Mar, 2009

Plague 3.07 — 8 Jan, 2009

Plague 3.18 — 15 Mar, 2009

Plague 3.04 — 3 Jan, 2009

Plague 3.02 — 2 Jan, 2009

Plague 3.11 — 17 Jan, 2009

Plague 3.09 — 16 Jan, 2009

Plague 3.19 — 17 Mar, 2009

Plague 3.03 — 3 Jan, 2009

Plague 3.08 — 11 Jan, 2009

Plague 3.10 — 17 Jan, 2009

Plague 3.30 — 23 Apr, 2009

Plague 3.06 — 7 Jan, 2009

Plague 3.13 — 14 Feb, 2009

Plague 3.22 — 22 Mar, 2009

Plague 3.16 — 2 Mar, 2009

Plague 3.24 — 24 Mar, 2009

Plague 3.31 — 24 Apr, 2009

Plague 3.25 — 27 Mar, 2009

Plague 3.27 — 1 Apr, 2009

Plague 3.14 — 22 Feb, 2009

Plague 3.15 — 28 Feb, 2009

Plague 3.23 — 23 Mar, 2009

Plague 3.32 — 10 May, 2009

Plague 3.20 — 19 Mar, 2009

Plague 3.26 — 29 Mar, 2009

Plague 3.28 — 9 Apr, 2009

Plague 3.29 — 12 Apr, 2009

Plague 3.33 — 1 Jun, 2009

Plague 3.34 — 30 Jun, 2009

Plague 3.35 — 12 Jul, 2009

Plague 3.37 — 4 Aug, 2009

Plague 3.36 — 23 Jul, 2009

Plague 3.38 — 12 Aug, 2009

Pygame.org account Comments

  • Ohmnivore 2013-06-04 23:26:59

    I just played it, and it's very entertaining, although repetitive after a while. Maybe if it had multiplayer...
    Oh and by the way it sure can be a success on android.