Plague - 3.14
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet syndicate plague xcom
Plague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
Lots of backend changes have been made (which also impact gameplay). I think I've found all the bugs, but if you find anything, or anything that doesnt seem to work "quite right" or as expected, let me know. Cheers, and enjoy!
changed survivor sim ai so that they change to the best gun they have (ammo permitting)
nerfed sniper rifle a little
nerfed the zombies a little ā?? it was too hard
added more of Sean Lange's artwork, and his implementation of a shotgun.
Implemented inventory for sims
rebalanced grenades and guns a little
changed the ways guns and ammo interact
made laser make its own (non-universal) ammo
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