Plague - 3.12
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet plague xcom syndicate
Plague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
-optimised connected sets algorithm to calculate optimal cells only ā?? builds maps faster
-made CA_tech demo more fun by letting player burn stuff and delete rocks, etc.
-ā??easter eggā?: press ā??oā? on the main screen for the test map. You can deposit stuff using numpad keys. Fun for making your own map and populating with soldiers, zombies, ammo, etc.
-Renamed Connected_sets to Partitions
-made zombie_normal slightly slower
-made zombie_massive turn slightly slower
-made bullet currently_penetrating only for blocking sims
-fixed logical error in bullet_collision. Bullets now interact with more than the first sim (eg: sniper rifle bullets kills MULTIPLE zombies in one shot).
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