Plague - 3.05
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet plague xcom syndicate
Plague is a real-time top down ‚??rogue-like‚?Ě arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ‚??RPG‚?Ě stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ‚?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
Deleted unused game_states updated ReadMe for typos removed grenade dropping when player is dead/None (only added for my testing) randomised shrub health made zombie_hives bleed when shot decreased gauss_rifle_bullet so it doesnt destroy concrete_blocks instantly fixed square_project so it doesnt automatically stop all things decreased grenade health to 0.5seconds ‚?? more satisfying increased normal and fast zombie speeds decreased normal and massive zombie melee arcs investigated massive zombies seemingly not taking damage ‚?? no error found battle would not restart (while True loop with no exit) - fixed
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