Plague - 3.04
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet syndicate plague xcom
Plague is a real-time top down ā??rogue-likeā? arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ā??RPGā? stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ā?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
made zombie_massive turn faster draw_overlay for game_state and sims (bars, paths, indicators, etc) added health bars for zombie_hives reinstated sim indicators (as people dont like hunting zombies for ages), will make an option in the future so purists can turn indicators off stopped corpses going through blocks (turned on collision detection) made pickups square_project with blocks in collision added in trees to tech demo add fire to the tech demo
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