Plague - 3.02
benedict carter (benedict)
arcade shooter physics simulation roguelike topdown shadows cellular automata gauntlet plague xcom syndicate
Plague is a real-time top down ‚??rogue-like‚?Ě arena shooter pitting humans against the zombie horde, inspired by the games Syndicate, XCOM and Gauntlet.
If you want to help with the development of Plague, let me know on the blog site listed below. Code, art, sounds, music, design and testing are all welcome.
In the future Plague will have new features like modifiable ‚??RPG‚?Ě stats for sims, RTS base building and base defense missions, a day/night cycle, resource management, inventory for sims and the Zombie Plague will continue to mutate as the game progresses. See the To Do lists in the ReadMe for more detail.
-Zoom in and out at anytime to see the level ‚?? no mini map required -Non-predictable procedural level generation -Vision based on line of sight -AI for all sentient sims -Memory based on what was last seen. -2D physics engine powers object interactions and motion -Finite element modeling of explosions, fire, etc -Fire modeling that allows objects to catch on fire and be destroyed -Lots of firearms, concussion and incendiary grenades, Molotov cocktails
Removed unused timers when sims removed changed constants.BURNTEMP_GRANITE from 10000 to 20000 decreased weapons from 40 to 10 decreased constants.LASER_PULSE_TEMP from 20 to 5 changed constants.MAX_AMMO from 2000 to 500 changed cell.Deposition ‚??eval‚?Ě code to let tech demo run added game states added game state ‚?? menu added game state ‚?? help added game state ‚?? tech demo Changed visible heat map so intersects player.visible_tiles
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