PGU - Phil's pyGame Utilities
PGU - Phil's pyGame Utilities - 0.10
Peter Rogers (petros)
A collection of handy modules and scripts for PyGame.
- tileedit -- edit tga based images
- leveledit -- edit tga based levels in tile, isometric, and hexagonal formats
- tganew -- create tga files
- levelfancy-- prettyify your levels
- gui -- gui with standard widget, dialog, connections, and themes
- html -- html rendering utilities
- layout -- layout utilities
- text -- text rendering utilities
- tilevid -- sprite and tile engine
- isovid -- isometric sprite and tile engine
- hexvid -- hexagonal sprite and tile engine
- engine -- state engine
- timer -- a timer for games with set-rate FPS
- high -- high score tracking
- ani -- animation helpers
- algo -- helpful pathfinding algoritms
- fonts -- font wrappers, bitmapped fonts
- added in a Password widget -- submitted by Dr. L. Humbert
- added in new documentation -- HTML only now.
- added jhofmann's tiled preview widget to tileedit
also included PIL support
- removed gui/background.py -- merged contents into Theme. Made theme interface more cleanly seperated Widget.py
jhofmann: added tiled preview widget to tileedit
- zx64: in tilevid4,5 examples -- removed bold so that they work on more systems
2005-12-10 - 0.10-alpha-ludumdare-7-full-combat-version
I've released this one just hours before LD #7 so that you (and I) can both benefit from
some nice time saving features!
All this stuff is alpha and subject to change before a real release!
- fonts.py -- functions for loading bitmap based fonts (useful when TTF just doesn't cut it!)
- algo.py -- functions for path finding (useful for guards, etc in games)
- ani.py -- functions to help load animations into your vid objects (just plain useful)
A new script:
- levelfancy -- a script for taking a basic level and fancying it up -- try this in
examples: ../scripts/levelfancy map.tga level.tga fancy.tga
then view each of those tgas with leveledit to see what is going on...
An old script:
I removed tganew ages ago, but I'm putting it back. I like it.
During this contest I will be available in #ludumdare and #pygame for questions
related to using pgu. Have fun in the contest! If you find any bugs or anything I'll be
glad to fix 'em and release a mid-contest version of pgu!
click to view original size
|PGU - Phil's pyGame Utilities - 0.16 ||- Mar 16, 2011|
|PGU - Phil's pyGame Utilities - 0.14 ||- Jan 3, 2011|
|PGU - Phil's pyGame Utilities - 0.12.2 ||- Mar 1, 2009|
|PGU - Phil's pyGame Utilities - 0.12.1 ||- Feb 23, 2009|
|PGU - Phil's pyGame Utilities - 0.10.6 ||- Mar 25, 2007|
|PGU - Phil's pyGame Utilities - 0.10.5 ||- Sep 1, 2006|
|PGU - Phil's pyGame Utilities - 0.10.3 ||- Apr 7, 2006|
|PGU - Phil's pyGame Utilities - 0.10.2 ||- Mar 13, 2006|
|PGU - Phil's pyGame Utilities - 0.10.1 ||- Feb 24, 2006|
|PGU - Phil's pyGame Utilities - 0.10 ||- Feb 11, 2006|
|PGU - Phil's pyGame Utilities - 0.9 ||- Dec 1, 2005|
|PGU - Phil's pyGame Utilities - 0.7 ||- Nov 19, 2005|
|PGU - Phil's pyGame Utilities - 0.6 ||- Oct 24, 2005|
|PGU - Phil's pyGame Utilities - 0.5 ||- Oct 7, 2005|
|PGU - Phil's pyGame Utilities - 0.3 ||- Aug 25, 2005|
|PGU - Phil's pyGame Utilities - 0.1.0 ||- Aug 4, 2005|
|PGU - Phil's pyGame Utilities - 0.1.0pre ||- Jul 24, 2005|
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