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Navigation Mesh Test

Navigation Mesh Test - 0.1

Dylan J. Raub (raubana)

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Description

An example of how to create path. PLEASE HELP ME! I'M HAVING PYGAME.ORG PROBLEMS!

Links

Home Page: http://www.mediafire.com/?cn2pu5y4pp2cp43

Screenshot


click to view original size

Releases

Navigation Mesh Test - 0.1 - Aug 9, 2010

Pygame.org account Comments

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August 10, 2010 3:54am - josmiley - nickname: (josmiley) - 5/5
really very interresting
August 9, 2010 9:58pm - patrick mullen - nickname: (saluk)
Nice job! It takes a while to generate, but after that is very fast and accurate. I might use this in a future project. The only thing I'd like is if the generation could be a little faster, maybe fast enough for a more dynamic world. I don't really know if that's possible though. Also, I can make him walk through the visual wall if I click in certain spots, especially in a black area (a spot with no navmesh?) And I was able to get him completely stuck with some rapid clicking not too far in front of him. It works really well picking spots far away, but the closer the spot, the more trouble it has.

(I think the tag script might be broken because of the image?)
August 9, 2010 9:19pm - David - nickname: (animatinator)
And note that where I say 'Pygame' I mean 'Pygame.org'; I forgot to add that in on both occasions. I blame the time of night :P
August 9, 2010 9:18pm - David - nickname: (animatinator)
Your image isn't showing because it's a PNG file; Pygame only seems to like JPGs. And tags have to be separated by commas, but for some reason it isn't updating properly when I try to add them in... possibly takes a few minutes or something. Hope that helps to solve your Pygame problems :P

Afraid I can't really test the script just now, but it certainly looks nifty from the screen shot B-)
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