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Lothar's War

Lothar's War - 0.01

Jonathan Fries (jonyfries)

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Description

Lothar's War has similar game play to a tactical RPG, minus the leveling up of units. Everything in the game I did myself, art, sound effects, as well as programming. I have set it up so that you can define the data path in the options.ini, so the game can be reskinned. This is more or less a tech demo of the game I'm working on Lothar's War. Most of the game mechanics are in place and I am finishing polish elements of the combat. I want to start on the campaign in the next couple of weeks after I have finished the combat. I would like any and all feedback on the game mechanics, balance and the user experience.

Links

Home Page: http://jonyfries.weebly.com/lothars-war.html
Windows: http://jonyfries.weebly.com/lothars-war-alpha.html

Screenshot


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Releases

Lothar's War - 0.1 - Jul 3, 2011
Lothar's War - 0.01 - Jun 27, 2011

Pygame.org account Comments

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July 3, 2011 1:39pm - Jonathan Fries - nickname: (jonyfries)
The code is in horrible condition at this point. I tried to keep it clean but unfortunately with the time table I've set for myself I don't have time to refactor the entire engine. I do plan on releasing the engine with the associated GUI code once I've had a chance to clean it up after release. Tentatively the release date is August 15, 2011.
July 3, 2011 9:16am - MilanFIN - nickname: (milanfin)
It would be nice, if you would give the source of the game. Then it would work on other operating systems, and I'd like to see the code abit too.
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