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Lands of Elderlore

Lands of Elderlore - 0.0.9

Emmanuel Dempuré (altefcat)



Elderlore is a graphical roguelike in a random yet persistent medieval world. It will rely mostly on fractal landscapes and procedural cities and dungeons.
  • Web page is in french right now, and game is both in french and english.
  • Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.


At last, here is a new release of Lands of Elderlore. This release is still a view-only release, since you can wander in the fractal worlds it generates, but rest of the game is not implemented yet. Here is the changelog. Have fun ! New functunalities :
  • New fonts are used
  • There is now a message when you destroy an object
  • Roads and rivers take the shortest way if possible on Zone view
  • Forests are populated with the cave generation algorithm
  • Tempered forests have now some dead trees
  • Deserts have now cactus and dead trees
  • New roads and rivers on World view
  • New introduction music theme "Jester's tear"
  • Some animals have been added on the Zone view with the file animaux.csv (but they do nothing)
  • Objects are now handled with the file inventaire.csv
  • New mouse shape when over player
  • New isometric display on Zone view :
  • TAB key makes you turn yourself anti clockwise
  • Sift + TAB makes you turn yourself clockwise
  • < key switches between Zone view and World view
  • CTRL + g displays two different kind of grid on the Zone view (thank you Anvilfolk !)
  • A cardinal point have been added in the upper left corner
Bugs erased :
  • In some rare case, no starting village was found
  • In some case, desert was overflowing the ground
  • Graphical resolutions are now dynamically available
  • CPU use has been severely reduced
  • New Windows binary file with OcempGui files (thank you Sean !)


Home Page:


click to view original size


Lands of Elderlore - 0.0.9 - Jul 31, 2007
Lands of Elderlore - 0.0.8 - Apr 2, 2007
Lands of Elderlore - 0.0.7 - Feb 19, 2007
Lands of Elderlore - 0.0.6 - Jan 8, 2007
Lands of Elderlore - 0.0.5 - Jan 4, 2007
Lands of Elderlore - 0.0.4 - Dec 21, 2006
Lands of Elderlore - 0.0.3 - Dec 17, 2006
Lands of Elderlore - 0.0.2 - Dec 9, 2006
Lands of Elderlore - 0.0.1 - Aug 30, 2006 account Comments

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December 19, 2007 11:26am - pymike - nickname: (pymike) - 3/5
Very nice so far.
April 5, 2007 5:40pm - Patrick Chasco - nickname: (pchasco)
I have to say that this game is looking trÚs cool!
February 20, 2007 5:22am - Emmanuel Dempuré - nickname: (altefcat)
To reply to my previous comment, there is now (with the 0.0.7 release) a Windows binary on the Sourceforge page. Do not forget to unzip on the root of your C drive if you haven't installed OcempGui.
January 8, 2007 11:49am - Emmanuel Dempuré - nickname: (altefcat)
As I have some problems generating Windows binaries, I'll publish only source code on next release, until the playable 0.1 release. Then I'll try to get some working binary. Sorry for the bother guys :-( but my py2exe knowledge is kinda limited...
December 31, 2006 6:35pm - Mystex - nickname: (mystex)
Traceback (most recent call last):
File "", line 48, in ?
NameError: name 'el_error' is not defined

I can't launch the game, after the update
December 21, 2006 11:46am - Diego - nickname: (wfox)
I'm fine, but i don't know why they put a date, they may put "When is done" or something XD.
December 18, 2006 9:07am - Emmanuel Dempuré - nickname: (altefcat)
You can change the langage in the "options" window and select "english" if you want. You'll get something like that:
Or there is an ini file where you can change "français" to "english". There is only one download for both langages.
December 18, 2006 3:51am - Peter Nosgoth - nickname: (nightwishphantom)
Try to make an english version. If you load the text from a textfile you could send that textfile around and ask ppl to translate it.
I didnt find the download on that french website -_-
December 18, 2006 2:36am - Emmanuel Dempuré - nickname: (altefcat)
I have upgraded to ocempgui 0.2.3 and the code from 0.0.3 is working fine with it. You are right Diego, they needed an extra week. Perhaps we'll have a christmas present ?
December 17, 2006 7:11pm - Diego - nickname: (wfox)
This friday? maybe they need a extra week.
December 13, 2006 5:04am - Emmanuel Dempuré - nickname: (altefcat)
ATK is optionnal, you don't have to install it.
One problem you might have is that I am still relying on an old release of Ocempgui. I will update to ocempgui 0.2.3 (and python 2.5) when Pygame 1.8 will be released. Perhaps on this friday ? ;-)
I hope I'll be able to include those changes in the 0.0.3 version, that will come around next week-end.
December 11, 2006 7:05pm - Mystex - nickname: (mystex)
i cant get the ocempGUI to work because i cant find where to download the ATK stuff.

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