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Lands of Elderlore

Lands of Elderlore - 0.0.8

Emmanuel Dempuré (altefcat)

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Description

Elderlore is a graphical roguelike in a random yet persistent medieval world. It will rely mostly on fractal landscapes and procedural cities and dungeons.
  • Web page is in french right now, and game is both in french and english.
  • Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.

Changes

    New version 0.0.8 is released.
    What's new with it ? Here is the changelog.
    You need last release of Ocempgui, pygame and Numeric to launch it.
    This is still an in-dev release, expect something more funny in a couple of releases ! Happy download.
    0.0.8 (30/03/2007):
    -------------------
    (english)
  • Areas are now 128 x 128 wide, to allow more detailed villages
  • a map of the surrounding areas is available
  • villages have some houses in Area mode
  • roads and rivers are created from a 1D fractal in Area mode for more diversity
  • inventory is on
  • player's tile show worn equipment
  • you cannot pass from continent to an island anymore on World mode
  • you cannot pass from continent to an iceland anymore on World mode
  • you cannot cross anymore a river or a mountain when switching from Area to World mode
  • 'i' key switches inventory screen on and off
  • 'm' key rolls different zoomed maps in Area mode
  • 'tab' key switches from Area mode to World mode
  • first release of the caracter sheet is published
  • playing screen has been organised
    (français)
  • les zones font désormais 128 x 128 cases, pour permettre des villes plus détaillées
  • une carte des zones alentours est disponible
  • les villages ont quelques maisons en vue "Zone"
  • les villages ont des remparts en vue "Zone"
  • les routes et les riviÚres en vue "Zone" sont générées depuis un fractal 1D pour plus de diversité
  • l'inventaire est fonctionnel
  • la tuile du joueur est représentative de son équipement porté
  • il n'est plus possible de passer du continent à une ile adjacente en vue "Monde"
  • il n'est plus possible de passer du continent à la banquise en vue "Monde"
  • il n'est plus possible de traverser une riviÚre ou une montagne en passant de la vue "Zone" à la vue "Monde"
  • la touche 'i' affiche et cache l'inventaire
  • la touche 'm' fait défiler les zooms de zone
  • la touche 'tab' alterne vue zone et vue monde
  • premiÚre version de la feuille de création du personnage
  • réorganisation de la fenêtre de jeu

Links

Home Page: http://roguebasin.roguelikedevelopment.org/index.php?title=Lands_of_Elderlore
Source: http://sourceforge.net/project/showfiles.php?group_id=184938

Screenshot


click to view original size

Releases

Lands of Elderlore - 0.0.9 - Jul 31, 2007
Lands of Elderlore - 0.0.8 - Apr 2, 2007
Lands of Elderlore - 0.0.7 - Feb 19, 2007
Lands of Elderlore - 0.0.6 - Jan 8, 2007
Lands of Elderlore - 0.0.5 - Jan 4, 2007
Lands of Elderlore - 0.0.4 - Dec 21, 2006
Lands of Elderlore - 0.0.3 - Dec 17, 2006
Lands of Elderlore - 0.0.2 - Dec 9, 2006
Lands of Elderlore - 0.0.1 - Aug 30, 2006

Pygame.org account Comments

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December 19, 2007 11:26am - pymike - nickname: (pymike) - 3/5
Very nice so far.
April 5, 2007 5:40pm - Patrick Chasco - nickname: (pchasco)
I have to say that this game is looking trÃs cool!
February 20, 2007 5:22am - Emmanuel Dempuré - nickname: (altefcat)
To reply to my previous comment, there is now (with the 0.0.7 release) a Windows binary on the Sourceforge page. Do not forget to unzip python24.zip on the root of your C drive if you haven't installed OcempGui.
January 8, 2007 11:49am - Emmanuel Dempuré - nickname: (altefcat)
As I have some problems generating Windows binaries, I'll publish only source code on next release, until the playable 0.1 release. Then I'll try to get some working binary. Sorry for the bother guys :-( but my py2exe knowledge is kinda limited...
December 31, 2006 6:35pm - Mystex - nickname: (mystex)
Traceback (most recent call last):
File "elderlore.py", line 48, in ?
NameError: name 'el_error' is not defined

I can't launch the game, after the update
December 21, 2006 11:46am - Diego - nickname: (wfox)
I'm fine, but i don't know why they put a date, they may put "When is done" or something XD.
December 18, 2006 9:07am - Emmanuel Dempuré - nickname: (altefcat)
You can change the langage in the "options" window and select "english" if you want. You'll get something like that:
http://blog.elderlore.com/images/galeries/0.0.4/18122006.01.jpg
Or there is an ini file where you can change "français" to "english". There is only one download for both langages.
December 18, 2006 3:51am - Peter Nosgoth - nickname: (nightwishphantom)
Try to make an english version. If you load the text from a textfile you could send that textfile around and ask ppl to translate it.
I didnt find the download on that french website -_-
December 18, 2006 2:36am - Emmanuel Dempuré - nickname: (altefcat)
I have upgraded to ocempgui 0.2.3 and the code from 0.0.3 is working fine with it. You are right Diego, they needed an extra week. Perhaps we'll have a christmas present ?
December 17, 2006 7:11pm - Diego - nickname: (wfox)
This friday? maybe they need a extra week.
December 13, 2006 5:04am - Emmanuel Dempuré - nickname: (altefcat)
ATK is optionnal, you don't have to install it.
One problem you might have is that I am still relying on an old release of Ocempgui. I will update to ocempgui 0.2.3 (and python 2.5) when Pygame 1.8 will be released. Perhaps on this friday ? ;-)
I hope I'll be able to include those changes in the 0.0.3 version, that will come around next week-end.
December 11, 2006 7:05pm - Mystex - nickname: (mystex)
i cant get the ocempGUI to work because i cant find where to download the ATK stuff.
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