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Gummworld2
Gummworld2 - 0.0.12Gummbum (gummbum)Tags:DescriptionThere is a Google group to discuss Gummworld2 and related projects. All are welcome. Please stop by and start a discussion.
This is Gummworld2. It's designed as a light pygame framework for a scrolling game, where the map is larger than the display. It emphasizes simplicity, freedom, and performance.
Helpers for Tiled and pymunk are included. However, they are not required.
Source and documentation bundle is available, as well as SVN, via the project home page. Plenty of uncomplicated examples.
Yes, that screenshot shows a legitimate 332 FPS in a scrolling 800x600 window. It's a 2048x2048-pixel map of nearly 500 visible sprites, collapsed down to 36 images by Gummworld2 for batch efficiency. ChangesHighlights of release 0.0.12:
- Critical fixes to the editor and library.
- Many enhancements to the editor: scaling; cut, copy, paste; niceties for QuadTree support.
- The first demo combining a Tiled map (graphics) and Gummworld2 map (physical).
- pytmxloader groks Tiled tilesets now (thanks, DR0ID!)
- New toolkit function load_entities() for using Gummworld2 editor files in games.
The full change log is here. LinksScreenshot click to view original size
Releases| Gummworld2 - 0.4.1 | - Mar 28, 2013 | | Gummworld2 - 0.4.0 | - Apr 6, 2012 | | Gummworld2 - 0.3.0 | - Nov 28, 2011 | | Gummworld2 - 0.2.0 | - May 21, 2011 | | Gummworld2 - 0.1.1 | - Mar 25, 2011 | | Gummworld2 - 0.1.0 | - Feb 27, 2011 | | Gummworld2 - 0.0.12 | - Feb 20, 2011 | | Gummworld2 - 0.0.11 | - Feb 8, 2011 | | Gummworld2 - 0.0.10 | - Jan 29, 2011 | | Gummworld2 - 0.0.9 | - Jan 22, 2011 | | Gummworld2 - 0.0.5 | - Jan 10, 2011 | | Gummworld2 - 0.0.4 | - Jan 7, 2011 | | Gummworld2 - 0.0.2 | - Jan 3, 2011 | | Gummworld2 - 0.0.0 | - Dec 31, 2010 |
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