Gloss - 0.85
Paul Hudson (hudzilla)
The functionality most people will want to use in Gloss includes:
- Loading textures, then drawing them to the screen scaled, rotated, translucent and recolored in real time
- Drawing text to the screen (yes, still with scaling, rotation, etc)
- Particle systems for common special effects such as fire and smoke
- Rendering scenes to a texture ("render targets") for complex effects
- Built-in support for lerping, normalization and scene tinting
- Easy API calls for anti-aliasing, screenshots, picking and more
Gloss is licensed under LGPLv3, and comes with full documentation, a tutorial and several code examples to help get you started, so if you're looking to make a game quickly and easily give it a try!
Relicensed under LGPL, optimised particle system drawing, added Gloss.total_seconds to track time since game started in seconds, and fixed unicode texture loading bug.
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