In a sort of silly post-apocalyptic world, in early 21 century, the major part of the planet is enslaved under the rule of a mysterious group of five obscure entities that held some sort of magic power and lead the human kind to a slave state and a dark medieval age.
They are know as Cheese Boys.
Your adventure start in the year 12 of the Cheese Boys Era, exactly 12 year after the Cheese War. Those powerful beings wins this conflict again the world's countries army, thanks to the Disease that they spread over men. This magic illness slowly transforms the greater part of humans in a kind of mindless barbarian warriors under the Cheese Boys control.
After all those year of war the old know world, with its countries and organizations, is only a far memory of an happy past.
But there is one, lonely, population on the entire planet that seems immune to the Disease, and live free in a region where the Cheese Boys minions can't enter.
What dark secrets are hidden behind the Cheese Boys? How they obtain those evil powers? Can the human kind be freed?
To install requirement released on the cheeseshop just use the easy_install command.
See my personal page about distutils for more infos.
As the project comment are not so friendly (I get no notification of new comments and so I look if some pygamers write something only in the days after a new release), I create a blog of the project itself
Use F1 to enable/disable fullscreen during the game.
Move the hero with mouse left button. Keep pressed and the hero will follow the cursor.
Right click on an enemy to begin a hunt of him: the hero will begin following and attack him.
Use the X button to attack without hunt down the enemy or if you don't want that the hero move toward him, or to stop the scrolling of the level when walking near the borders.
CRTL key stop the time, giving you time to send orders to Boscolo.
Use the SHIFT key to enter in stealth mode.
Use the Z key to perform a withdraw (for now isn't helping a lot). The withdraw is done in a direction opposite to mouse pointer position!
Use the space key to exit from text displayed during the gameplay.
During presentation you can control the animation speed using LEFT/RIGHT ARROWS.
With 0 key you can shout something (not useful for now).
This release fix a lot of bugs, refactor the code, add new indipendent modules and add functionality, but is not so different to the 0.1.0 version.
First of all I migrate the game to pygame 1.8.
A new experimental effect has been added: the darkness. Your Hero now has a limited light ray.
Added my version of PySetup script for simplify the py2exe releases (thanks to PyMike from pygame community to release this).
BUG - fixed the long-life bug "character-bouncing-position" after killing an enemy.
This also fix a bug that breaks presentations with a cblocals.game_speed too high.
Pressing F1 now switch from window/fullscreen mode.
REFACTORING, TODO - replaced the term "dimension" with "size".
Added main menu with use of EzMenu (thanks to PyMike for releasing that).
In facts, I released my own version (KezMenu) but the major part of the work is still Mike's ideas!
Added the "check for update" feature (that rely on an XML file on my web site).
Added the new indipendent module ktextsurfacewriter, to generally display a text over a PyGame surface.
REFACTORING - renamed the _loadEmptySprite GameSprite's method to generateEmptySprite.
Enhanced the .cbp format, allowing relative time (.cbp version 2.0.0).
Also rewrited the funny intro to use this new feature (and have better timing).
Migration to pygame 1.8.
No real feature migration, but fixed the LevelExit transparency know problem.
TODO - Whitespaces in .cbp files are handled in a smarter way (better regexp for .cbp file format).
Added the darkness and lightrange effects.
Next release will be 0.2.0. I will add a little or no new feature but I'll begin the first real game level and presentations. The current "South Bridge" level will became the final level of this version.
Thanks your suggestion, I will adopt the research to have about Vector2 class and the GameSprite " update" method.
I hoped that your project can continue to develop, good enables my gate novice to have the research object.
December 23, 2008 8:44am - Luca Fabbri - nickname: (keul)
I wanted to write "...think about buY the Will..." :-)
December 23, 2008 8:41am - Luca Fabbri - nickname: (keul)
I' don't think this is the best place where to talk about this. If you want to understand how I move the characters think about but the Will McGugan book (you see the link to it in the top right corner of the pygame site).
If you don't want, look at my source and try to understand only the use of the Vector2 class and the GameSprite "update" method.
I have a question.
How to control the character by the mouse?
Can paste on the simple program code?
November 25, 2008 5:11am - Luca Fabbri - nickname: (keul)
Someone know why using pygame 1.8 I have this strange behaviour on exits from a level to another? I use the perpixel alpha and on the 1.7 works well...
On 1.8 (on windows for sure) the transparency doesn't works!
August 17, 2008 6:24am - Luca Fabbri - nickname: (keul)
The game now miss many things like stealth mode (walk very slowly but you will be not seen by enemies), healing bottle (not potions!), magic powers, ranged attacks and the enemies presented in this version are the most dumb and weak.
In facts the hero and the enemies have and armour class value and a chance to hit (but the GUI don't show those value... sorry). The hero now is the strongest so you can simply go around and kill all without lose too many hit points.
In future the game will be harder!
>if you want to use parts of the backgrounds
>that my brother made for my game,
>feel free to use/change them. greetings
Are you talking of Hurricane Online? I'll look at this, thanks!
i had fun, but it was way too easy hehe. you just right-click once and the hero goes slap everything up xD hope ull give some more abilities to both hero and opponents and make the fighting a bit harder (requiring more input too). i noticed some issues with the background scrolling, it jumps a bit sometimes. if you want to use parts of the backgrounds that my brother made for my game, feel free to use/change them. greetings
July 13, 2008 6:24am - Luca Fabbri - nickname: (keul)
Here is the 0.0.5 release!
June 28, 2008 1:02pm - Luca Fabbri - nickname: (keul)
After many weeks where I wasn't able to develop more code, version 0.0.4 is here!
I really begin to like this!
May 14, 2008 7:06am - Luca Fabbri - nickname: (keul)
When I write above "help with drawing background will be appreciated" I mean tips and resources for use tile images on it!
May 14, 2008 3:16am - Luca Fabbri - nickname: (keul)
Yeah, you are right... the dark background is very ugly! I will fix that!
May 12, 2008 6:09pm - pymike - nickname: (pymike)
Whoops, forgot to mention to do that in the cheeseboys.py file :)
May 12, 2008 6:09pm - pymike - nickname: (pymike)
Cool! Add this line under line 18...
background.fill((0, 150, 0))
...and the background will be green. :)
May 11, 2008 2:47pm - Luca Fabbri - nickname: (keul)
Version 0.0.3 released. Now source are in .tar.gz and .zip format!
May 2, 2008 9:06am - Luca Fabbri - nickname: (keul)
Sorry for it! I will also provide .zip version for next releases.
Sometimes on Windows rename archive from xxx.tar.gz to xxx.tgz helps me!
Can you make a .zip file for it?
My computer won't work with .tar and tar.gz files...
April 16, 2008 7:35am - Luca Fabbri - nickname: (keul)
I retract all I say!!
This site has all the feature I need! Very very good charas generator!
April 15, 2008 3:07am - Luca Fabbri - nickname: (keul)
In fact the images you see here went exactly from this site. I found many and many nice images I can use, the problem is always get something that the images don't give (like the attack image!).
Just for know, I get it here:
April 14, 2008 10:39pm - Alton Campbell - nickname: (altondc)
how about... http://charas-project.net/index.php?lang=en
that has a few things you could use.
April 14, 2008 6:27pm - Luca Fabbri - nickname: (keul)
Thanks mike. In facts I'm planning to remove (or perhaps make optional) the library.
April 7, 2008 2:45pm - pymike - nickname: (pymike)
Nice. You should include the game objects library though, since its pretty small.