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Python
Simple DirectMedia Layer
 
 
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October 28, 2008 12:23pm - Daesung Park - nickname: (grayger) - 5/5
It is a simple game with clean code. I like both of them.
January 31, 2008 10:59am - pymike - nickname: (pymike)
It's in an early buggy stage. Sorry about that. I've made some fixes but its still pretty buggy. :-(
January 27, 2008 3:46pm - Andy Hanson - nickname: (rhodiumgames) - 3/5
I don't understand the reflecting system. Sometimes the ball does a 180 degree turn, even when I'm not moving the paddle.
December 26, 2007 10:58pm - pymike - nickname: (pymike)
Okay. I'll fix it up in the next release.
December 26, 2007 5:16pm - patrick mullen - nickname: (saluk) - 3/5
Too hard, and nothing to make it stand out against how many versions of this game exist. When the ball is lost, rather than have it randomly fall, you should make it attached to the paddle until you press a button. Once I lost one ball, I kept losing more because they would come down too far away for me to get in time. Although there may be timing issues (running too fast on my comp) as well, I didn't look into it.
December 24, 2007 6:25pm - pymike - nickname: (pymike)
Sorry about that. You won't have that problem anymore with my games 'cause I'm going to install linux this week. I'll release a linux patch later.
December 24, 2007 6:21pm - Andy Sommerville - nickname: (aksommerville) - 4/5
Nice graphics! I had to make a bunch of symbolic links to make it run, though (remember that some of us have case-sensitive file systems).
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