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A* Pathfinding Algorithm
A* Pathfinding Algorithm - 2.0Canio Massimo Tristano (keebus)Tags:DescriptionThis is a A* pathfinding algorithm demo working with pygame. Just run the run.py file. Red cell means it's in the CLOSED list, green in the OPEN list (cells still to check). The numbers in cells are g (the cost), h ( the heuristic) and f ( the total score, f = g + h). Thanks and enjoy. ChangesA lot of improvements and new features as the possibility to animate the pathfinding algorithm. Links
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