<?xml version="1.0"?>

<ninja>
<start>
    <object class="PlayerSetup">
        <int name='start_x'>100</int>
        <int name='start_y'>130</int>
    </object>
    <object class='CameraSetup'>
    	<list name='clamp'>
			
			<special_rect pos='0,-200000' size='10000x200480'>
				<string name='clamp_type'>bottom,left</string>
			</special_rect>
	</list>
	
    </object>
    <object class="BackgroundX">
    
    	<list name='layers'>
		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>mtn</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 250 </int>

			<int name='tilewidth'>64</int>
			<float name='x_mul'>0.05</float>
			<float name="y_mul">0</float>
			<ints name='data'> 10, 11,11, 11,11,11,12</ints>
		</dict>

		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>trees</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 300 </int>

			<int name='tilewidth'>64</int>
			<float name='x_mul'>0.25</float>
			<float name="y_mul">0</float>
			<ints name='data'> 00, 00, 00, 01</ints>
		</dict>

		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>hills</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 364 </int>
			<float name='x_mul'>0.3</float>
			<float name="y_mul">0</float>
			<ints name='data'> 02, 02, 02, 02</ints>
		</dict>
		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>hills</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 396 </int>
			<float name='x_mul'>0.5</float>
			<float name="y_mul">0</float>
			<ints name='data'> 02, 02, 02, 02</ints>
		</dict>
		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>hills</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 428 </int>
			<float name='x_mul'>0.7</float>
			<float name="y_mul">0</float>
			<ints name='data'> 02, 02, 02, 02</ints>
		</dict>
		<dict>
			<!-- not required, but might help in debugging -->
			<string name='id'>hills</string>
			<string name='tileset'>SnowLandBG</string>
			<int name='y_offset'> 460 </int>
			<float name='x_mul'>0.9</float>
			<float name="y_mul">0</float>
			<ints name='data'> 02, 02, 02, 02</ints>
		</dict>

	</list>
    </object>
    

    <object class="Spikes1">
    	<int name='x'>600 </int>
	<int name='y'>390</int>
	<int name='raise_speed'>6</int>
	<int name='retract_speed'>2</int>
	<!-- time is in cycles, so 120 at 60hz is 2 seconds -->
	<int name='raised_time'>120</int>
    </object>

    <object class="Spikes1">
    	<int	name='x'>	588 </int>
	<int name='y'>		390</int>
    </object>

    <object class="Spikes1">
    	<int name='x'>1860 </int>
	<int name='y'>-189</int>
	<int name='raise_speed'>8</int>
	<int name='retract_speed'>8</int>
	<int name='raised_time'>240</int>
    </object>
    <object class="Spikes1">
    	<int name='x'>1888 </int>
	<int name='y'>-189</int>
	<int name='raise_speed'>8</int>
	<int name='retract_speed'>8</int>
	<int name='raised_time'>240</int>
    </object>

<!--
    <object class="VDoor1">
        <int    name='x'>           640     </int>
        <int    name='y'>           256     </int>
        <int    name='speed'>       16       </int>
        <string name='open_on'>     Eopen1  </string>
        <string name='close_on'>    Eclose1 </string>
        <int    name='start_state'> 0       </int>
        <string name='image'>       door1   </string>
        <int    name='height'>      192     </int>
    </object>
-->
    <object class="AreaEmit">
        <int name='y'>256</int>
        <int name='x'>600</int>
        <int name='width'>100</int>
        <int name='height'>192</int>
        <strings name='emit_once'>Eopen1</strings>
    </object>

</start>

<level_data>
  <section id='upstart' pos='0,-1024' tilesize='64x64' size='10x16'>
    <data tileset='SnowLand' type='interactive'>
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      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
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      Fb,  ,fd,fd,fd,fd,  ,  ,  ,  ,
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      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,fc,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
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      Fb,  ,  ,  ,  ,  ,  ,  ,  , ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,  ,  ,  ,  ,  ,  ,
      Fb,  ,  ,  ,fd,fd,fd,fd,fc,  </data>
  </section>
  <section id='start' pos='0,0' tilesize='64x64' size='10x8'>
    <data tileset='SnowLand' type='interactive'>
      Fb,  ,  ,  ,fb,fb,fb,fb,fb,  ,
      Fb,  ,  ,  ,fb,fb,fb,fb,fb,  ,
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      ff,fd,fd,fd,fd,fd,fd,fd,fd,fc, 
      ff,f0,f0,f0,f0,f0,f0,f0,f0,f0
    </data>
  </section>

  <section id='section_2' pos='640, -189' tilesize='64x64' size='20x11'>
    <data tileset='SnowLand' type='interactive'>
      ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,Fd,
      ,  ,  ,  ,  ,  ,fd,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,Fb,
      ,  ,  ,  ,  ,  ,  ,fd,fc,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,Fb,
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      ,fd,fd,fd,fc,  ,  ,  ,fb,fb,fc,  ,  ,  ,  ,  ,  ,  ,fb,Fb,
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    </data>
  </section>

</level_data>




<end/>
</ninja>
