<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- generator="pygameweb 0.0.1" -->
<rss version="2.0">
    <channel>
        <title>latest pygame project releases</title>
        <description></description>
        <link>https://www.pygame.org</link>
        <lastBuildDate>Tue, 12 May 2026 08:09:05 -0000</lastBuildDate>
        <generator>pygameweb 0.0.1</generator>
        <image>
            <url>https://www.pygame.org/skins/main/poweredby.gif</url>
            <title>pygame news</title>
            <link>https://www.pygame.org</link>
        </image>
        <item>
            <title>SUPER JUMP DUDE - 0.6.2</title>
            <link>https://www.pygame.org/project/5670/8286</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/be7ea51953c119311f67dcee339a021f.png' align='right'>
Fixed a corrupted level file for Stage 20]]></description>
            <author>Wilson Taylor (wjtaylor)</author>
            <pubDate>Sat, 02 May 2026 23:25:42 -0000</pubDate>
        </item>
        <item>
            <title>Pygame menu - 4.5.4</title>
            <link>https://www.pygame.org/project/3165/8285</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/65a54ea26d4bda965bf007b6c93378bb.png' align='right'>
A menu + UI for pygame. Simple and easy to use]]></description>
            <author>Pablo Pizarro (ppizarror)</author>
            <pubDate>Thu, 19 Mar 2026 23:00:45 -0000</pubDate>
        </item>
        <item>
            <title>pgRPG - ECS pygame Game Engine - 0.1.0</title>
            <link>https://www.pygame.org/project/5674/8284</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/efb79515449513aaf99a1b4b231098b7.png' align='right'>
pgrpg is a Pygame-based 2D RPG game engine built around an Entity–Component–System (ECS) architecture with strong emphasis on data-driven design, behavior trees, and event-driven gameplay. Game logic, AI behavior, scenes, processors, and even UI flows are primarily defined in JSON/YAML, enabling rapid iteration without touching engine code.

The engine is designed for experimentation with RPG mechanics, AI orchestration, and systemic gameplay rather than as a monolithic framework.]]></description>
            <author>ODoko (xdoko01)</author>
            <pubDate>Thu, 19 Feb 2026 13:58:22 -0000</pubDate>
        </item>
        <item>
            <title>AS Arrow - v 0.1.4</title>
            <link>https://www.pygame.org/project/3020/8283</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/1164173887daef43fd732bd102dd5809.png' align='right'>
AS refer to Add and Sub. During the game process, the card present as Arrow.
Rule:
Delete all card to win. User can drag and drop card from cards library to original
6 cards. At the game start, original 6 cards look like:

d
-b
e- a
-c
f

User can connect d, e, f cards. Once d and e are deleted, user can connect to b.
Cards are positive for a, b, c, d, e, f. And then connecting card is negative.
In the similar way, the next card is positive (add/plus), and then the card is negative
(subtract/minus). The row of cards can be deleted as sum (add/subtract) of cards is 0. (J is 11,Q is 12, K is 13)
If the number of cards is 12, but can't be deleted now.
The game is over. By the way, if cards library is empty and user can't win,
the game is over.
v0.1.1 Update:
You can move an entire pile to another pile (except the first card).
If the front half of a pile becomes 0 after applying + / −, you must click the next card pile (the card immediately after that 0) to auto-remove]]></description>
            <author>nakayama (movep)</author>
            <pubDate>Wed, 04 Feb 2026 05:39:28 -0000</pubDate>
        </item>
        <item>
            <title>koxinga - v0.3.3</title>
            <link>https://www.pygame.org/project/2970/8280</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/ae48a3cd1d188c93ebd45b4615d6905e.jpg' align='right'>
Add image for back of card.]]></description>
            <author>nakayama (movep)</author>
            <pubDate>Wed, 28 Jan 2026 11:34:00 -0000</pubDate>
        </item>
        <item>
            <title>PyDPainter - Release 2.2.1</title>
            <link>https://www.pygame.org/project/5157/8279</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/2b03b67b708cd64b62ad9030b7f34017.png' align='right'>
Adds new gradients and dithering styles]]></description>
            <author>Mark Riale (mriale)</author>
            <pubDate>Tue, 27 Jan 2026 04:23:42 -0000</pubDate>
        </item>
        <item>
            <title>Trosnoth - 1.23.0</title>
            <link>https://www.pygame.org/project/1305/8278</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/652ee5772fcec73a36d8d5385a05ae8f.jpg' align='right'>
Changes since 1.21.0:

<ul><li>Improved speed of searching for LAN servers on networks with slow DNS resolution.
</li><li>Fixed bug which prevented players joining when team boosts were in play.
</li><li>Fixed meandering menace (buying it in v1.22 crashed games).
</li><li>Fixed bug which broke keyboard settings screen on some platforms.
</li><li>Players can now join games when they are paused.
</li><li>Added an option to forfeit single-player scenarios and restart on the same map
</li><li>Replaced detonation beam weapon with detonating shots upgrade to reduce confusion
</li><li>Increased time limit for threat vision
</li><li>Increased the cost of shoxwave weapon based on feedback from LAN play
</li><li>Increased time before collectable coins fade away
</li><li>Overhauled map graphics to look more detailed and sci-fi
</li><li>Increased the size of mine graphics
</li><li>Added accessibility option to override team colours
</li><li>Various bug fixes and refactoring
</li></ul>]]></description>
            <author>J. D. Bartlett (talljosh)</author>
            <pubDate>Wed, 21 Jan 2026 14:03:04 -0000</pubDate>
        </item>
        <item>
            <title>Royal Ordains - 0.2.4</title>
            <link>https://www.pygame.org/project/5656/8277</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/b6eaf28e7164c7108bca207df65524ab.jpg' align='right'>
Battle system rework: now in a casual strategy gameplay where player control only the commander and call in troops to battle.]]></description>
            <author>Remance (Remance)</author>
            <pubDate>Sun, 18 Jan 2026 02:36:00 -0000</pubDate>
        </item>
        <item>
            <title>Divide &amp; Conquer - 1.0</title>
            <link>https://www.pygame.org/project/5672/8276</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/396c0088ccf11502738da6fe121cd016.png' align='right'>
Select pairs, reduce numbers, and clear the grid as quickly as you can in this clever number puzzle. Figure out an efficient strategy for a faster completion time.

Compete in daily puzzles and move up the ranks on the highscores or hone your skills in casual, practice puzzles.]]></description>
            <author>WuxiaScrub (WuxiaScrub)</author>
            <pubDate>Mon, 05 Jan 2026 02:45:36 -0000</pubDate>
        </item>
        <item>
            <title>HarnessIT - 0.1</title>
            <link>https://www.pygame.org/project/5671/8275</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/6dac77b2193d700b3b63fdd0888d4da4.png' align='right'>
A wire harness editor that uses pygame for rendering ]]></description>
            <author>christopher eldridge (cheese)</author>
            <pubDate>Sun, 21 Dec 2025 19:38:34 -0000</pubDate>
        </item>
        <item>
            <title>Imperial Ambitions - Three Kingdoms - Beta 1.2</title>
            <link>https://www.pygame.org/project/5660/8274</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/a00db8aa7556a8ad1e4e216825a0935e.png' align='right'>
Beta 1.2
* Updated campaign map
* Improved Game Guide
* Added new Ambush mechanic
* Tech Tree upgrade (added 11 new tech)
* Implemented unit strengths/weaknesses (for more diversification)
* Added/modified unit effects for Barbarian Assassin, Battleaxe Infantry, Light Dagger Infantry; all Barbarian units get boost when terrain is Forest
* Unit descriptions and toggle between stats/description enabled during recruitment
* Reduced lag in large battles
- Characters who have troops >= to 50x their level will not suffer loyalty penalty from idleness
- Slight tweak to Barbarian Spear Woman for balance
- Improved "Focus Attack", "Ambush", and "Master of Ambush" effects
- Increased battle length for large army field battles
- Improved wall bonus when upgraded
- Unit icon highlight bug fix in battle
- Minor bug fixes]]></description>
            <author>WuxiaScrub (WuxiaScrub)</author>
            <pubDate>Thu, 11 Dec 2025 03:57:32 -0000</pubDate>
        </item>
        <item>
            <title>Alice in Pythonland - 1.0</title>
            <link>https://www.pygame.org/project/5669/8269</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/db444f221b546a1b01d29560cb102e06.jpg' align='right'>
Had a bit of spare time so I made this game, mostly just to practice and see what I could do in a week.

Disclaimers:

The main menu image is AI generated. Alice sprites from the CD-I game. Music and sound effects from American McGee's Alice in Wonderland.]]></description>
            <author>Andrew Mengede (BlindspotSoftware)</author>
            <pubDate>Sat, 11 Oct 2025 05:42:40 -0000</pubDate>
        </item>
        <item>
            <title>Pygame Game Console - 0.1.1</title>
            <link>https://www.pygame.org/project/4586/8268</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/fda4ab6214b58672288818015f609269.png' align='right'>
Release 0.1.1
 * Logging disabled by default
 * Console output buffer is re-rendered after change of the resolution. The text is nicelly align in the new resolution.
 * New console command facilitating change of the resolution - `change_res`.]]></description>
            <author>ODoko (xdoko01)</author>
            <pubDate>Tue, 08 Jul 2025 13:36:28 -0000</pubDate>
        </item>
        <item>
            <title>Pygame-Bitmapfont - 0.1.1</title>
            <link>https://www.pygame.org/project/5668/8266</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/757c595e627a0c437a2312840cdcb41a.png' align='right'>
* **Easy Integration:** Designed specifically for Pygame, ensuring smooth integration into your game projects.
* **Multiple Font Formats:** Supports custom `.json` human-readable and editable font formats.
* **Efficient Rendering:** Leverages Pygame's `Surface` and drawing capabilities for fast text rendering.
* **Customizable:** Offers options for color, scaling and text alignment.
* **Clear Examples:** Comes with illustrative examples to get you started quickly.
* **Tools Included:** Comes with CLI `bitmapfont-extract` tool for easy preparation of `.json` fonts from bitmap images.
* **Installable via pip:** Easily install the library using the Python package installer.]]></description>
            <author>ODoko (xdoko01)</author>
            <pubDate>Tue, 27 May 2025 12:09:30 -0000</pubDate>
        </item>
        <item>
            <title>Pygame for animated story - 1.1</title>
            <link>https://www.pygame.org/project/5664/8265</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/227c699844d17d0b125f9c40c722b03a.png' align='right'>
Source code is now public but still need some more optimisation.]]></description>
            <author>Remance (Remance)</author>
            <pubDate>Thu, 08 May 2025 05:09:42 -0000</pubDate>
        </item>
        <item>
            <title>Spacemax - 8.3</title>
            <link>https://www.pygame.org/project/1698/8263</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/c298166fabad7f2278a6b1bb96f3cc15.png' align='right'>
scrolling bug fixed
Fullscreen Mode bug fixed]]></description>
            <author>Maxime (spacemax)</author>
            <pubDate>Sun, 23 Mar 2025 19:18:06 -0000</pubDate>
        </item>
        <item>
            <title>PyBrickBreaker - 1.0</title>
            <link>https://www.pygame.org/project/5667/8262</link>
            <description><![CDATA[]]></description>
            <author>Anand (Noob_coder)</author>
            <pubDate>Sun, 16 Feb 2025 18:26:12 -0000</pubDate>
        </item>
        <item>
            <title>Pacman clone - 1.0</title>
            <link>https://www.pygame.org/project/5666/8258</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/f4ad48699fc63a04bf1807cc9a571343.png' align='right'>
A pacman clone. Tried to make ghost movements as original as possible, made few tweaks to their movements. There is no game over, play as long as you want. Once all dots are collected, the level gets reset. Planning to add some mazes.
Attached git repo link, you can use main branch]]></description>
            <author>Anand (Noob_coder)</author>
            <pubDate>Thu, 23 Jan 2025 08:45:08 -0000</pubDate>
        </item>
        <item>
            <title>BattleTanks - 2.0</title>
            <link>https://www.pygame.org/project/3973/8257</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/5dbf151ef8661dc5a53c7c8bf0cee7b3.png' align='right'>
]]></description>
            <author>Hugo (hug58)</author>
            <pubDate>Mon, 06 Jan 2025 17:21:34 -0000</pubDate>
        </item>
        <item>
            <title>Diechinko - .01</title>
            <link>https://www.pygame.org/project/5665/8255</link>
            <description><![CDATA[<img src='https://www.pygame.org/thumb/3b5469bcd0748b7d12966e5561d2c360.png' align='right'>
made for the simplicity game jam #1. its like plinko ( or pachinko) but instead of a ball you use a dice]]></description>
            <author>christopher eldridge (cheese)</author>
            <pubDate>Thu, 14 Nov 2024 15:46:45 -0000</pubDate>
        </item>
        </channel>
</rss>