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        <title>pygame news</title>
        <description></description>
        <link>http://www.pygame.org</link>
        <lastBuildDate>Sat, 25 May 2013 04:20:52 -0700</lastBuildDate>
        <generator>FeedCreator 1.7.2</generator>
        <image>
            <url>http://www.pygame.org/skins/main/poweredby.gif</url>
            <title>pygame news</title>
            <link>http://www.pygame.org</link>
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        <item>
            <title>pygame summer project updates 2012</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>Here we have some updates on the summer projects which are going on.<br/><br/>

Sagie wrote a tutorial on pygame.sprite.Dirty and pygame.sprite.LayeredDirty, as well as a blog update on his progress.<br />
&nbsp;&nbsp;&nbsp; <a href="http://dotfile.n0nick.net/quick-dirty-using-pygames-dirtysprite-layered">http://dotfile.n0nick.net/quick-dirty-using-pygames-dirtysprite-layered</a><br />
&nbsp;&nbsp;&nbsp; <a href="http://dotfile.n0nick.net/gsoc-journal-weeks-1-2">http://dotfile.n0nick.net/gsoc-journal-weeks-1-2</a><br />
<br />Szymon wrote a blog post on the networking project:<br />&nbsp;&nbsp;&nbsp; <a href="http://pygame-networking.blogspot.com/2012/06/gsoc-journal-introduction.html" target="_blank">http://pygame-networking.<wbr></wbr>blogspot.com/2012/06/<span class="il">gsoc</span>-<wbr></wbr>journal-introduction.html</a><br />
<br />Sam wrote a post on the "SCG" beta release of the GUI project:<br />&nbsp;&nbsp;&nbsp; <a href="http://blog.sambull.org/sgc-0-1-4-beta-release" target="_blank">http://blog.sambull.org/sgc-0-<wbr></wbr>1-4-beta-release</a><br /><br />Sam has also written to the mailing list asking for feedback on his work.<br />
&nbsp;&nbsp;&nbsp; <a href="https://groups.google.com/forum/?fromgroups#%21topic/pygame-mirror-on-google-groups/AQiDPF_rINo" target="_blank">https://groups.google.com/<wbr></wbr>forum/?fromgroups#!topic/<wbr></wbr>pygame-mirror-on-google-<wbr></wbr>groups/AQiDPF_rINo</a><br /><br />Sagie has also been getting into some conversations on the mailing list, and in the irc channel about the sprites project.<br />
&nbsp;&nbsp;&nbsp; <a href="https://groups.google.com/forum/?fromgroups#%21topic/pygame-mirror-on-google-groups/KhaV8V6o4Js" target="_blank">https://groups.google.com/<wbr></wbr>forum/?fromgroups#!topic/<wbr></wbr>pygame-mirror-on-google-<wbr></wbr>groups/KhaV8V6o4Js</a><br /><br />
Sam, Szymon, and Rene started on a little game for pyweek to be used as an experimental sandbox for testing out gsoc project ideas. <br />
&nbsp; &nbsp; <a href="https://bitbucket.org/pygame/pygamegsoc12">https://bitbucket.org/pygame/pygamegsoc12</a></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Sun, 10 Jun 2012 13:23:00 -0700</pubDate>
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            <title>Pygame Google Summer of Code, 2012.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>Thanks to the students, and mentors donating their time, along with the PSF, and Google, the following pygame related projects are ongoing over the summer.<br />
<br />
"Pygame: GUI toolkit" by Sam Bull (sambull), mentored by Mike Fletcher(mcfletch) and with backup mentor Robert Deaton (masquerade). (<a href="http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/sambull/4003" target="_blank">Proposal</a><b> </b>| <a href="http://blog.sambull.org/t/gsoc">Blog</a>)<br />
<br />
"Pygame: Improved Sprite and Scene system" by Sagie Maoz (n0nick), co-mentored by Robert Deaton (masquerade) and Katie Cunningham (kcunning). (<a href="http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/n0nick/28002" target="_blank">Proposal</a> | <a href="http://dotfile.n0nick.net/tag/gsoc2012">Blog</a>)<br />
<br />
"Easy networking in PyGame" by Szymon Wróblewski (bluex), mentored by Rene Dudfield (illume) and with backup mentor Mike Fletcher (mcfletch). (<a href="http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/bluex/1" target="_blank">Proposal</a> | <a href="http://pygame-networking.blogspot.com/" target="_blank">Blog</a>)</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 25 May 2012 13:05:00 -0700</pubDate>
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            <title>Pyweek (the python game development compo) starts Sunday 2012/05/06</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>Details at the <a href="http://www.pyweek.org/14/">http://www.pyweek.org/14/</a> website.

<br/><br/>Also congrats to tartley who has a newborn, so can't take part in pyweek this time.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Wed, 02 May 2012 15:00:00 -0700</pubDate>
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            <title>Ludumdare 48h game development competition on this weekend!!</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><a href="http://www.ludumdare.com/compo/">http://www.ludumdare.com/compo/</a> <~-,. it's all there. ♥♥♥♥♥

<br/><br/>Pygame is offering 1 BILLION free licenses to LD48ers.  Check out the <a href="http://www.pygame.org/downloads.shtml">pygame.org download page</a>.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 20 Apr 2012 17:11:00 -0700</pubDate>
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            <title>Pygame and the Google Summer Of Code 2012.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>The Google Summer Of Code is where students are mentored to do an open source project over the summer.  The other nice part of it is they give the students $5000 to do the projects.

<br><br><b>* April 6th deadline to get your proposals in. *</b>

<br><br>We are collecting details about ideas for projects, notes on how to apply, and a list of mentors, plus anything else about the GSOC on the <a href="https://bitbucket.org/pygame/pygame/wiki/gsoc2012ideas">gsoc2012ideas wiki page</a>.

<br><br>
So drop by the irc channel, or the mailing list if you want help with your proposal, or just want to find out more about it.  There's plenty of information in the <a href="https://bitbucket.org/pygame/pygame/wiki/gsoc2012ideas">gsoc2012ideas wiki page</a> too.

<br><br>Many thanks to Arc Riley, and the Python Software Foundation for taking the pygame project in under their umbrella.  Also, big thanks to Mike Fletcher, Katie Cunningham, Rene Dudfield, and Robert Deaton for volunteering to be mentors.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 30 Mar 2012 13:58:00 -0700</pubDate>
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            <title>Congrats to Al Sweigart on his new book! &quot;Making Games with Python &amp; Pygame&quot;</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><p><a href="http://inventwithpython.com/pygame/index.html">A new pygame book</a> has been released by Al Sweigart, author of the book Invent your own computer games with Python.</p>

<p><i>[“Making Games with Python & Pygame” covers the Pygame library with the source code for 11 games. “Making Games” was written as a sequel for the same age range as “Invent with Python” Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound.]</i></p></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Sun, 19 Feb 2012 05:29:00 -0700</pubDate>
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        <item>
            <title>In support of the internet rebellion against SOPA pygame.org is going hot pink!</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>Here is what the <a href="https://blacklist.eff.org/">Electronic Frontier Foundation</a> has to say about it.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Wed, 18 Jan 2012 02:40:00 -0700</pubDate>
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        <item>
            <title>PyGameZine</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><table cellpadding="5">

<tr>
<td>
<a href="http://www.pygamezine.com/"><img src="http://www.pygame.org/pygamezine_cover_0.jpg" border="0"></a>
</td>

<td valign="top">
<p>Today we are very excited to announce the launch of <a href="http://www.pygamezine.com">PyGameZine!</a></p>

<p>PyGameZine issue 0 is chock full of articles about pygame, and interviews with people using pygame.  It was inspired by the magazines that people used to type code out of into their comodore 64s, or z80 spectrums plugged into their TVs.  It also draws inspiration from demo discs, and the whole zine movement.</p>


<p>The authors are pygame contributors and developers. We would like to try and fund some pygame open source/FOSS development, and pay for things like server hosting fees.  So if you like, you can choose how much you would like to support pygame.</p>


<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="3QFL6P4YKDY7A">
<table>
<tr><td><input type="hidden" name="on0" value="Choose your level of support">To get pygamezine issue0, choose your level of support for pygame</td></tr><tr><td><select name="os0">
	<option value="pygame supporter">pygame supporter $4.99 USD</option>
	<option value="pygame copper supporter">pygame copper supporter $10.00 USD</option>
	<option value="pygame bronze supporter">pygame bronze supporter $20.00 USD</option>
	<option value="pygame silver supporter">pygame silver supporter $50.00 USD</option>
	<option value="pygame gold supporter">pygame gold supporter $100.00 USD</option>
	<option value="pygame platinum supporter">pygame platinum supporter $150.00 USD</option>
	<option value="pygame superhero supporter">pygame superhero supporter $500.00 USD</option>
	<option value="pygame patron supporter">pygame patron supporter $1,000.00 USD</option>
</select> </td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
<input type="image" src="https://www.paypalobjects.com/en_US/GB/i/btn/btn_buynowCC_LG.gif" border="0" name="submit" alt="PayPal — The safer, easier way to pay online.">
<img alt="" border="0" src="https://www.paypalobjects.com/en_GB/i/scr/pixel.gif" width="1" height="1">
</form>


<p>Please direct media inquiries to pygame@pygamezine.com.  We also need help publicizing PyGameZine, so we'd appreciate help with that by doing things like tweeting about it, or posting about it on blogs/forums/mailing lists.  Thanks!</p>


</td>
</tr>
</table>
</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Sun, 20 Nov 2011 06:16:00 -0700</pubDate>
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            <title>Ludumdare and PyWeek finished.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>The PyWeek and Ludumdare game development competitions are finished.

<br /><br />The Ludumdare competition had a massive 599 finished entries this time.&nbsp; The voting has finished now, so <a href="http://www.ludumdare.com/compo/2011/09/12/ludum-dare-21-results/">go check out the winners</a>.

<br /><br />PyWeek had 110 finished entries, and voting has just began.&nbsp; So it is time to <a href="http://pyweek.org/13/entries/">play the entries</a> and vote on them (if you submitted a game yourself).

<br /><br />Congratulations to anyone who participated in either of the game jams.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Mon, 19 Sep 2011 05:02:00 -0700</pubDate>
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        <item>
            <title>pygame sprint at pyconuk, and virtually. Friday 23rd to Sunday 25th of September</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>There is going to be a virtual sprint, combined with a real life pygame sprint in the uk.  What that means, is a weekend of hacking on pygame.  <a href="http://renesd.blogspot.com/2011/09/pygame-sprint-at-pyconuk-and-virtually.html">More details here</a> if you want to join in.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 15 Sep 2011 09:24:00 -0700</pubDate>
        </item>
        <item>
            <title>Pygame issues and version control migrated to bitbucket and mercurial</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><p>We've entered the tenties, and moved over to one of pythons favourite version control systems mercurial.  This is hosted by the kind folks over at bitbucket.  Big thanks to seul.org who have previously hosted our subversion and even cvs version control accounts.

</p><p>
Here is the pygame bitbucket page: <a href="https://bitbucket.org/pygame/pygame">https://bitbucket.org/pygame/pygame</a>.  This should make it easier to administer, and also for external developers to collaborate more.  So if you've been thinking about hacking on pygame - now is your chance!


</p><p>
We've also migrated our bug tracking from bugzilla to bitbucket issues.  Thanks to James Paige, who has been running our bugzilla over the years.  We have converted all of the bugs into issues - and given them a little bit of attention whilst we were at it too.

</p><p>
The new url for pygame issues is here: <a href="https://bitbucket.org/pygame/pygame/issues">https://bitbucket.org/pygame/pygame/issues</a>

</p><p>
To see more information about the migration please see the mailing list or <a href="https://bitbucket.org/pygame/pygame/issue/1">see this migration issue</a>.
</p><p></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 08 Sep 2011 04:23:00 -0700</pubDate>
        </item>
        <item>
            <title>Pyweek 13. Sunday the 11th of September to Sunday the 19th of September</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><p><a href="http://www.pyweek.org/"><img src="http://media.pyweek.org/static/pyweek.png" border="0"></a></p>
<p>The <a href="http://www.pyweek.org/13/">13th Python Game Programming Challenge (PyWeek)</a> is coming. It'll run from Sunday the 11th of September to Sunday the 19th of September.</p>
<p>The PyWeek challenge:</p>
<ol><li>Invites entrants to write a game in one week from scratch either as an individual or in a team,</li>
<li>Is intended to be challenging and fun,</li>
<li>Will hopefully increase the public body of game tools, code and expertise,</li>
<li>Will let a lot of people actually finish a game, and</li>
<li>May inspire new projects (with ready made teams!)</li>
</ol>
<br></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 02 Sep 2011 09:49:00 -0700</pubDate>
        </item>
        <item>
            <title>pyconuk 24th, 25th of September.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><table border="0">
<tr valign="top">
<td valign="top">
<a href="http://pyconuk.org/">http://pyconuk.org/</a> is a small community run conference in Conventry a couple of hours from London.  There are 200 tickets this year.  pyconuk runs from the 24th to the 25th of September 2011.

<p>"This year's theme is <i>'Python in depth'</i>".</p>

<p>"The UK's official Python conference returns. It is aimed at everyone in the Python community, of all skill levels, from beginners to core developers."</p>
</td>

<td>
<p><a href="http://pyconuk.org/"><img src="http://pyconuk.org/media/img/pycon_fail.png" height="280" width="159" border="0"/></a></p>
</td>

</tr>
</table></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Sat, 27 Aug 2011 03:54:00 -0700</pubDate>
        </item>
        <item>
            <title>Ludumdare 48h on this weekend.  I'm in.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><a href="http://www.ludumdare.com/compo/">http://www.ludumdare.com/compo/</a> <~-,. it's all there. ♥</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 18 Aug 2011 17:07:00 -0700</pubDate>
        </item>
        <item>
            <title>New comments for projects.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>There is a new commenting system for projects.  It uses the disqus engine, which is a super pro commenting system (written in python too!).  Now you can make comments without logging into pygame.org, it handles spam, it does gravitars, aggregates comments from websites like reddit, HN, and others.  It also does 'link backs' and other cool made up nonsense.    One cool thing is that you can get emails when someone comments on your project.  So it helps you discussion of your projects with people.  So if you want to get emailed when someone writes about your project... well now you can!

<br/><br/>The old commenting system is still there below the disquss ones, so nothing is lost.  You can also still post a comment with your pygame.org account if you want.  The best thing is now people don't have to log in to post a comment anymore.  <i>"Many times in the past I have wanted to make a comment but just didn't put the effort into registering"</i>.

<br/><br/>Hope you like it!</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 29 Apr 2011 13:57:00 -0700</pubDate>
        </item>
        <item>
            <title>pygame has a Twitter account @pygame_org</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><a href="http://twitter.com/pygame_org">http://twitter.com/pygame_org</a>
<br/><br/>
If you want to hear tweets from our snakey with the controller stuck in its mouth follow @pygame_org.  It might also mention pygame related 'news' by retweeting stuff you people write about pygame.  <del>#winning</del> #wedding!</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Fri, 29 Apr 2011 13:48:00 -0700</pubDate>
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        <item>
            <title>If you are reading this, you are using the new webserver</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><p>Testing. Testing.  1, 2, 3.  Echo.  Echo.</p>

<p>We've migrated pygame.org to a new webserver.  Subversion, and mailing lists are still at the seul servers.  I hope everything is working ok.</p>

<p>Welcome.</p></div>]]></description>
            <author>pygame.org</author>
            <pubDate>Mon, 18 Apr 2011 12:46:00 -0700</pubDate>
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            <title>April and May Game making jams!  Pyweek and Ludumdare 48h.</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div><p>Two game development "competitions" popular amongst the  participate in are happening in April/May.  Ludumdare 48h (from scratch, solo competition using any language) and Pyweek (one week, solo or teams, using python).  Both are not about prizes, but are about a creative outlet for heaps of people making games at once around the world.</p>

<b><a href="http://www.ludumdare.com/compo/2011/03/09/ludum-dare-20-april-29th-may-2nd-weekend/">Ludum Dare 20 - April 29th-May 2nd Weekend</a></b>

<p><a href="http://www.ludumdare.com/compo/about-ludum-dare/"><img src="http://www.ludumdare.com/hub/hub-header.jpg"/><br/><br/>Find out more about Ludum Dare</a> - "<i>Ludum Dare is a regular accelerated game development Event.  Participants develop games from scratch in a weekend, based on a theme suggested by community.</i>"</p>

<b><a href="http://pyweek.org/12/">Pyweek 12 - April 3rd-April 10th</a></b>

<p><a href="http://pyweek.org/s/rules/"><img src="http://media.pyweek.org/static/pyweek.png"/><br/><br/>Find out more about PyWeek</a> - "<i>Invites entrants to write a game in one week from scratch either as an individual or in a team.
 Is intended to be challenging and fun.
 Will hopefully increase the public body of game tools code and expertise.
 Will let a lot of people actually finish a game.  May inspire new projects (with ready made teams!)</i>"</p>
</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 10 Mar 2011 06:03:00 -0700</pubDate>
        </item>
        <item>
            <title>Whats new with Pygame</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>Pygame has passed revision 3000 (**) in SVN! So what has changed. I have spent some time adding array struct interface support to pygame.mixer.Sound and pygame.Surface objects. For those unfamiliar with the array interface, it is a protocol designed by the NumPy people that describes an object's internal data as an array. Unlike the new buffer protocol introduced in Python 3, the array protocol is stable and is supported by NumPy in Python's 2.4 and 2.5. pygame.surfarray.blit_surface has used the array interface for awhile now.<br/>
<br/>
Also added is the new pixelcopy module, which also works on array interfaces, and moves most of the Python code for handling NumPy in surfarray into C. This should provide some of the speedup that has been promised since the release of Pygame 1.9.0. It also adds new functionality, such as pixels_red, pixels_green, and pixels_blue to surfarray. The module is still being developed, but it fully implements existing surfarray functionality.<br/>
<br/>
So if anyone is serious about using NumPy in their projects, please give the latest Pygame from SVN a try. I could use the feedback.<br/>
<br/>
Lenard Lindstrom<br/>
<br/>
<br/>
(**) bb8 hex, 101110111000 binary, 149A base 13, ... (Okay, so it is meaningless in an of itself.)</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 24 Feb 2011 05:58:00 -0700</pubDate>
        </item>
        <item>
            <title>SDL development status - it's picking up!</title>
            <link>http://www.pygame.org/news.html</link>
            <description><![CDATA[<div>A couple of weeks ago, Sam wrote this to the SDL mailing list regaurding SDL development:<br/>
"I just wanted to let people know some exciting news and the current status of SDL development.  I recently left Blizzard Entertainment to relax, spend time with family, and explore some ideas to expand the Galaxy Gameworks business.  What this means, is that as of today, I am devoted 100% to the SDL 1.3 development, and am working out staffing needs and scheduling."
<br/><br/>
In the couple of weeks since then, development on SDL 1.3 has picked up a lot.  This is good news for pygame, as SDL is the main library pygame uses underneath.  There have been lots of new goodies being worked on for SDL 1.3 over the last four or five years.  
<br/>
<br/>
With this news, the future of pygame looks a lot brighter.</div>]]></description>
            <author>pygame.org</author>
            <pubDate>Thu, 20 Jan 2011 05:02:00 -0700</pubDate>
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